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CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWind
CEnvWindController
CEnvWindShared
CEnvWindVolume
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFireCrackerBlast
CFish
CFishPool
CFlashbang
CFlashbangProjectile
CFogController
CFogTrigger
CFogVolume
CFootstepControl
CFuncBrush
CFuncConveyor
CFuncElectrifiedVolume
CFuncIllusionary
CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRetakeBarrier
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
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Counter-Strike 2
server
CBaseEntity
CEnvVolumetricFogController
CEnvVolumetricFogController
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"float m_flScattering"
"Color m_TintColor"
"float m_flAnisotropy"
"float m_flFadeSpeed"
expand…
Inherits from (83 fields)
CBaseEntity
CEntityInstance
expand fields
m_flScattering
:
float32
1192 (0x04A8)
MNetworkEnable
m_TintColor
:
Color
1196 (0x04AC)
MNetworkEnable
m_flAnisotropy
:
float32
1200 (0x04B0)
MNetworkEnable
m_flFadeSpeed
:
float32
1204 (0x04B4)
MNetworkEnable
m_flDrawDistance
:
float32
1208 (0x04B8)
MNetworkEnable
m_flFadeInStart
:
float32
1212 (0x04BC)
MNetworkEnable
m_flFadeInEnd
:
float32
1216 (0x04C0)
MNetworkEnable
m_flIndirectStrength
:
float32
1220 (0x04C4)
MNetworkEnable
m_nVolumeDepth
:
int32
1224 (0x04C8)
MNetworkEnable
m_fFirstVolumeSliceThickness
:
float32
1228 (0x04CC)
MNetworkEnable
m_nIndirectTextureDimX
:
int32
1232 (0x04D0)
MNetworkEnable
m_nIndirectTextureDimY
:
int32
1236 (0x04D4)
MNetworkEnable
m_nIndirectTextureDimZ
:
int32
1240 (0x04D8)
MNetworkEnable
m_vBoxMins
:
Vector
1244 (0x04DC)
MNetworkEnable
m_vBoxMaxs
:
Vector
1256 (0x04E8)
MNetworkEnable
m_bActive
:
bool
1268 (0x04F4)
MNetworkEnable
m_flStartAnisoTime
:
GameTime_t
1272 (0x04F8)
MNetworkEnable
m_flStartScatterTime
:
GameTime_t
1276 (0x04FC)
MNetworkEnable
m_flStartDrawDistanceTime
:
GameTime_t
1280 (0x0500)
MNetworkEnable
m_flStartAnisotropy
:
float32
1284 (0x0504)
MNetworkEnable
m_flStartScattering
:
float32
1288 (0x0508)
MNetworkEnable
m_flStartDrawDistance
:
float32
1292 (0x050C)
MNetworkEnable
m_flDefaultAnisotropy
:
float32
1296 (0x0510)
MNetworkEnable
m_flDefaultScattering
:
float32
1300 (0x0514)
MNetworkEnable
m_flDefaultDrawDistance
:
float32
1304 (0x0518)
MNetworkEnable
m_bStartDisabled
:
bool
1308 (0x051C)
MNetworkEnable
m_bEnableIndirect
:
bool
1309 (0x051D)
MNetworkEnable
m_bIsMaster
:
bool
1310 (0x051E)
MNetworkEnable
m_hFogIndirectTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1312 (0x0520)
MNetworkEnable
m_nForceRefreshCount
:
int32
1320 (0x0528)
MNetworkEnable
m_fNoiseSpeed
:
float32
1324 (0x052C)
MNetworkEnable
m_fNoiseStrength
:
float32
1328 (0x0530)
MNetworkEnable
m_vNoiseScale
:
Vector
1332 (0x0534)
MNetworkEnable
m_fWindSpeed
:
float32
1344 (0x0540)
MNetworkEnable
m_vWindDirection
:
Vector
1348 (0x0544)
MNetworkEnable
m_bFirstTime
:
bool
1360 (0x0550)
Also in
client.dll
Dota 2
Deadlock