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CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWind
CEnvWindController
CEnvWindShared
CEnvWindVolume
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFireCrackerBlast
CFish
CFishPool
CFlashbang
CFlashbangProjectile
CFogController
CFogTrigger
CFogVolume
CFootstepControl
CFuncBrush
CFuncConveyor
CFuncElectrifiedVolume
CFuncIllusionary
CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRetakeBarrier
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
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Counter-Strike 2
server
CBaseEntity
CEnvVolumetricFogController
CEnvVolumetricFogController
MEntityAllowsPortraitWorldSpawn
Inherits from (89 fields)
CBaseEntity
CEntityInstance
expand fields
m_flScattering
:
float32
1192 (0x04A8)
m_TintColor
:
Color
1196 (0x04AC)
m_flAnisotropy
:
float32
1200 (0x04B0)
m_flFadeSpeed
:
float32
1204 (0x04B4)
m_flDrawDistance
:
float32
1208 (0x04B8)
m_flFadeInStart
:
float32
1212 (0x04BC)
m_flFadeInEnd
:
float32
1216 (0x04C0)
m_flIndirectStrength
:
float32
1220 (0x04C4)
m_nVolumeDepth
:
int32
1224 (0x04C8)
m_fFirstVolumeSliceThickness
:
float32
1228 (0x04CC)
m_nIndirectTextureDimX
:
int32
1232 (0x04D0)
m_nIndirectTextureDimY
:
int32
1236 (0x04D4)
m_nIndirectTextureDimZ
:
int32
1240 (0x04D8)
m_vBoxMins
:
Vector
1244 (0x04DC)
m_vBoxMaxs
:
Vector
1256 (0x04E8)
m_bActive
:
bool
1268 (0x04F4)
m_flStartAnisoTime
:
GameTime_t
1272 (0x04F8)
m_flStartScatterTime
:
GameTime_t
1276 (0x04FC)
m_flStartDrawDistanceTime
:
GameTime_t
1280 (0x0500)
m_flStartAnisotropy
:
float32
1284 (0x0504)
m_flStartScattering
:
float32
1288 (0x0508)
m_flStartDrawDistance
:
float32
1292 (0x050C)
m_flDefaultAnisotropy
:
float32
1296 (0x0510)
m_flDefaultScattering
:
float32
1300 (0x0514)
m_flDefaultDrawDistance
:
float32
1304 (0x0518)
m_bStartDisabled
:
bool
1308 (0x051C)
m_bEnableIndirect
:
bool
1309 (0x051D)
m_bIsMaster
:
bool
1310 (0x051E)
m_hFogIndirectTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1312 (0x0520)
m_nForceRefreshCount
:
int32
1320 (0x0528)
m_fNoiseSpeed
:
float32
1324 (0x052C)
m_fNoiseStrength
:
float32
1328 (0x0530)
m_vNoiseScale
:
Vector
1332 (0x0534)
m_fWindSpeed
:
float32
1344 (0x0540)
m_vWindDirection
:
Vector
1348 (0x0544)
m_bFirstTime
:
bool
1360 (0x0550)
Also in
client.dll
Dota 2
Deadlock