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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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482
CEnvLightP
robeVolume
CEnvM
uzzleFlash
CEnvPa
rticleGlow
CEnvShake
CEnvSky
CEnv
Soundscape
CEnvSoundscapeAlias_snd_
soundscape
CEnvSound
scapeProxy
CEnvSoundscapeProxyAlias_snd_sounds
cape_proxy
CEnvSoundscapeT
riggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_t
riggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEn
vViewPunch
CEnvVolumetricFog
Controller
CEnvVolumetri
cFogVolume
CEnvWind
CEnv
WindShared
CExplosi
onTypeData
CFilterAt
tributeInt
CF
ilterClass
CFil
terContext
CF
ilterEnemy
CFilterLOS
CFilterM
assGreater
CF
ilterModel
CFilt
erMultiple
C
FilterName
CFilte
rProximity
C
FilterTeam
CFireCr
ackerBlast
CFish
CFishPool
CFlashbang
CFlashbang
Projectile
CFog
Controller
C
FogTrigger
CFogVolume
CFoots
tepControl
CFuncBrush
CFu
ncConveyor
CFuncElectri
fiedVolume
CFuncI
llusionary
CFuncInteractio
nLayerClip
C
FuncLadder
CFuncLadderAlias_func_use
ableladder
CF
uncMonitor
CFunc
MoveLinear
CFuncMoveLinearAlias_mome
ntary_door
Type
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Counter-Strike 2
server
CExplosionTypeData
CExplosionTypeData
256 bytes (0x0100), align 8
Source
Metadata
MVDataAssociatedFile
: "scripts/explosion_types.vdata"
MVDataOverlayType
: 1
MVDataRoot
Also in
client
Dota 2
Deadlock
Fields
Name
Type
Offset
m_SoundName
CSoundEventName
0
0x0000
m_ParticleEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
16
0x0010
m_bIsIncindiary
bool
240
0x00F0
MPropertyDescription
: "Whether this explosion relates to fire"
m_bHasForces
bool
241
0x00F1
MPropertyDescription
: "Whether this explosion has explosive forces"
m_DecalType
CGlobalSymbol
= "Scorch"
248
0x00F8
MPropertyDescription
: "Decal to use when this explosion occurs"