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  • CEnvBeverage
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDetailController
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMuzzleFlash
  • CEnvParticleGlow
  • CEnvShake
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindController
  • CEnvWindShared
  • CEnvWindVolume
  • CFilterAttributeInt
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFireCrackerBlast
  • CFish
  • CFishPool
  • CFlashbang
  • CFlashbangProjectile
  • CFogController
  • CFogTrigger
  • CFogVolume
  • CFootstepControl
  • CFuncBrush
  • CFuncConveyor
  • CFuncElectrifiedVolume
  • CFuncIllusionary
  • CFuncInteractionLayerClip
  • CFuncLadder
  • CFuncLadderAlias_func_useableladder
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncMover
  • CFuncMover::FollowConstraint_t
  • CFuncMover::FollowEntityDirection_t
  • CFuncMover::Move_t
  • CFuncMover::OrientationUpdate_t
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverAPI
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPointEntity
  4. CEnvShake

CEnvShake

Inherits from (83 fields)
CPointEntityCBaseEntityCEntityInstance
  • m_limitToEntity: CUtlSymbolLarge1192 (0x04A8)
  • m_Amplitude: float321200 (0x04B0)
  • m_Frequency: float321204 (0x04B4)
  • m_Duration: float321208 (0x04B8)
  • m_Radius: float321212 (0x04BC)
  • m_stopTime: GameTime_t1216 (0x04C0)
  • m_nextShake: GameTime_t1220 (0x04C4)
  • m_currentAmp: float321224 (0x04C8)
  • m_maxForce: Vector1228 (0x04CC)
  • m_shakeCallback: CPhysicsShake1248 (0x04E0)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.