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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
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CPlayer_AutoaimServices
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CPropDoorRotatingBreakable
CPulseCell_ApplyAnimGraphParam
CPulseCell_ApplyAnimGraphParam::CursorState_t
CPulseCell_ApplyDynamicAttributeBase
CPulseCell_ApplyDynamicAttributeBase::CursorState_t
CPulseCell_ApplyDynamicAttributeEHandle
CPulseCell_ApplyDynamicAttributeInt
CPulseCell_ApplyDynamicAttributeString
CPulseCell_ApplyEntityFlags
CPulseCell_ApplyEntityFlags::CursorState_t
Type
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Counter-Strike 2
server
CPhysicsShake
CPhysicsShake
24 bytes (0x18), align 8
Source
Used by fields
CEnvShake
m_shakeCallback
Metadata
MHasKV3TransferPolymorphicClassname
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_force
Vector
8
0x08