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CPhysicsWire
CPlantedC4
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointHurt
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseFuncs_GameParticleManager
CPulseGameBlackboard
CPulseGraphInstance_GameBlackboard
CPulseGraphInstance_ServerEntity
CPulsePhysicsConstraintsFuncs
CPulseServerCursor
CPulseServerFuncs
CPulseServerFuncs_Sounds
CPushable
CRagdollConstraint
Type
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to search
Counter-Strike 2
server
CBaseEntity
CPointCamera
CPointCamera
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"float m_FOV"
"float m_Resolution"
"bool m_bFogEnable"
"Color m_FogColor"
expand…
Inherits from (83 fields)
CBaseEntity
CEntityInstance
expand fields
m_FOV
:
float32
1192 (0x04A8)
MNetworkEnable
m_Resolution
:
float32
1196 (0x04AC)
MNetworkEnable
m_bFogEnable
:
bool
1200 (0x04B0)
MNetworkEnable
m_FogColor
:
Color
1201 (0x04B1)
MNetworkEnable
m_flFogStart
:
float32
1208 (0x04B8)
MNetworkEnable
m_flFogEnd
:
float32
1212 (0x04BC)
MNetworkEnable
m_flFogMaxDensity
:
float32
1216 (0x04C0)
MNetworkEnable
m_bActive
:
bool
1220 (0x04C4)
MNetworkEnable
m_bUseScreenAspectRatio
:
bool
1221 (0x04C5)
MNetworkEnable
m_flAspectRatio
:
float32
1224 (0x04C8)
MNetworkEnable
m_bNoSky
:
bool
1228 (0x04CC)
MNetworkEnable
m_fBrightness
:
float32
1232 (0x04D0)
MNetworkEnable
m_flZFar
:
float32
1236 (0x04D4)
MNetworkEnable
m_flZNear
:
float32
1240 (0x04D8)
MNetworkEnable
m_bCanHLTVUse
:
bool
1244 (0x04DC)
MNetworkEnable
m_bAlignWithParent
:
bool
1245 (0x04DD)
MNetworkEnable
m_bDofEnabled
:
bool
1246 (0x04DE)
MNetworkEnable
m_flDofNearBlurry
:
float32
1248 (0x04E0)
MNetworkEnable
m_flDofNearCrisp
:
float32
1252 (0x04E4)
MNetworkEnable
m_flDofFarCrisp
:
float32
1256 (0x04E8)
MNetworkEnable
m_flDofFarBlurry
:
float32
1260 (0x04EC)
MNetworkEnable
m_flDofTiltToGround
:
float32
1264 (0x04F0)
MNetworkEnable
m_TargetFOV
:
float32
1268 (0x04F4)
m_DegreesPerSecond
:
float32
1272 (0x04F8)
m_bIsOn
:
bool
1276 (0x04FC)
m_pNext
:
CPointCamera
*
1280 (0x0500)
MNotSaved
Referenced by (2)
CPointCameraVFOV
CPulseCell_LerpCameraSettings::CursorState_t
m_hCamera
Also in
client.dll
Dota 2
Deadlock