Source 2 Viewer
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointGiveAmmo_API
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointValueRemapperAPI
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_PlayVCDBase
CPulseCell_Outflow_PlayVOLine
CPulseCell_Outflow_PlayVOLine::CursorState_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseFuncs_GameParticleManager
CPulseGameBlackboard
CPulseGraphInstance_GameBlackboard
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Counter-Strike 2
server
CBaseEntity
CPointCamera
CPointCamera
MEntityAllowsPortraitWorldSpawn
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_FOV
:
float32
1192 (0x04A8)
m_Resolution
:
float32
1196 (0x04AC)
m_bFogEnable
:
bool
1200 (0x04B0)
m_FogColor
:
Color
1201 (0x04B1)
m_flFogStart
:
float32
1208 (0x04B8)
m_flFogEnd
:
float32
1212 (0x04BC)
m_flFogMaxDensity
:
float32
1216 (0x04C0)
m_bActive
:
bool
1220 (0x04C4)
m_bUseScreenAspectRatio
:
bool
1221 (0x04C5)
m_flAspectRatio
:
float32
1224 (0x04C8)
m_bNoSky
:
bool
1228 (0x04CC)
m_fBrightness
:
float32
1232 (0x04D0)
m_flZFar
:
float32
1236 (0x04D4)
m_flZNear
:
float32
1240 (0x04D8)
m_bCanHLTVUse
:
bool
1244 (0x04DC)
m_bAlignWithParent
:
bool
1245 (0x04DD)
m_bDofEnabled
:
bool
1246 (0x04DE)
m_flDofNearBlurry
:
float32
1248 (0x04E0)
m_flDofNearCrisp
:
float32
1252 (0x04E4)
m_flDofFarCrisp
:
float32
1256 (0x04E8)
m_flDofFarBlurry
:
float32
1260 (0x04EC)
m_flDofTiltToGround
:
float32
1264 (0x04F0)
m_TargetFOV
:
float32
1268 (0x04F4)
m_DegreesPerSecond
:
float32
1272 (0x04F8)
m_bIsOn
:
bool
1276 (0x04FC)
m_pNext
:
CPointCamera
*
1280 (0x0500)
MNotSaved
Referenced by (2)
CPointCameraVFOV
CPulseCell_LerpCameraSettings::CursorState_t
m_hCamera
Also in
client.dll
Dota 2
Deadlock