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CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointGiveAmmo_API
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointValueRemapperAPI
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_PlayVCDBase
CPulseCell_Outflow_PlayVOLine
CPulseCell_Outflow_PlayVOLine::CursorState_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseFuncs_GameParticleManager
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Counter-Strike 2
server
CPointEntity
CPointAngularVelocitySensor
CPointAngularVelocitySensor
Inherits from (88 fields)
CPointEntity
CBaseEntity
CEntityInstance
expand fields
m_hTargetEntity
:
CHandle
<
CBaseEntity
>
1192 (0x04A8)
m_flThreshold
:
float32
1196 (0x04AC)
m_nLastCompareResult
:
int32
1200 (0x04B0)
m_nLastFireResult
:
int32
1204 (0x04B4)
m_flFireTime
:
GameTime_t
1208 (0x04B8)
m_flFireInterval
:
float32
1212 (0x04BC)
m_flLastAngVelocity
:
float32
1216 (0x04C0)
m_lastOrientation
:
QAngle
1220 (0x04C4)
m_vecAxis
:
VectorWS
1232 (0x04D0)
m_bUseHelper
:
bool
1244 (0x04DC)
m_AngularVelocity
:
CEntityOutputTemplate
<
float32
>
1248 (0x04E0)
m_OnLessThan
:
CEntityIOOutput
1280 (0x0500)
m_OnLessThanOrEqualTo
:
CEntityIOOutput
1304 (0x0518)
m_OnGreaterThan
:
CEntityIOOutput
1328 (0x0530)
m_OnGreaterThanOrEqualTo
:
CEntityIOOutput
1352 (0x0548)
m_OnEqualTo
:
CEntityIOOutput
1376 (0x0560)
Also in
Dota 2
Deadlock