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CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointGiveAmmo_API
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointValueRemapperAPI
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_PlayVCDBase
CPulseCell_Outflow_PlayVOLine
CPulseCell_Outflow_PlayVOLine::CursorState_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
Type
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Counter-Strike 2
server
CPointEntity
CPointAngleSensor
CPointAngleSensor
Inherits from (88 fields)
CPointEntity
CBaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1192 (0x04A8)
m_nLookAtName
:
CUtlSymbolLarge
1200 (0x04B0)
m_hTargetEntity
:
CHandle
<
CBaseEntity
>
1208 (0x04B8)
m_hLookAtEntity
:
CHandle
<
CBaseEntity
>
1212 (0x04BC)
m_flDuration
:
float32
1216 (0x04C0)
m_flDotTolerance
:
float32
1220 (0x04C4)
m_flFacingTime
:
GameTime_t
1224 (0x04C8)
m_bFired
:
bool
1228 (0x04CC)
m_OnFacingLookat
:
CEntityIOOutput
1232 (0x04D0)
m_OnNotFacingLookat
:
CEntityIOOutput
1256 (0x04E8)
m_TargetDir
:
CEntityOutputTemplate
<
Vector
>
1280 (0x0500)
m_FacingPercentage
:
CEntityOutputTemplate
<
float32
>
1320 (0x0528)
Also in
Deadlock