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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_Boho_SkipGrenade
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_ApplyAnimGraphParam
CPulseCell_ApplyAnimGraphParam::CursorState_t
CPulseCell_ApplyDynamicAttributeBase
CPulseCell_ApplyDynamicAttributeBase::CursorState_t
CPulseCell_ApplyDynamicAttributeEHandle
CPulseCell_ApplyDynamicAttributeInt
CPulseCell_ApplyDynamicAttributeString
CPulseCell_ApplyEntityFlags
CPulseCell_ApplyEntityFlags::CursorState_t
CPulseCell_ApplyGaitOverride
Type
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Deadlock
server
CPointEntity
CPointAngleSensor
CPointAngleSensor
point_anglesensor
1360 bytes (0x0550), align 8
Source
Inherits
CPointEntity
CBaseEntity
CEntityInstance
Also in
Counter-Strike 2
offsets differ
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04AF
m_bDisabled
bool
1200
0x04B0
m_nLookAtName
CUtlSymbolLarge
1208
0x04B8
m_hTargetEntity
CHandle
<
CBaseEntity
>
1216
0x04C0
m_hLookAtEntity
CHandle
<
CBaseEntity
>
1220
0x04C4
m_flDuration
float32
1224
0x04C8
m_flDotTolerance
float32
1228
0x04CC
m_flFacingTime
GameTime_t
1232
0x04D0
m_bFired
bool
1236
0x04D4
m_OnFacingLookat
CEntityIOOutput
1240
0x04D8
m_OnNotFacingLookat
CEntityIOOutput
1264
0x04F0
m_TargetDir
CEntityOutputTemplate
<
Vector
>
1288
0x0508
m_FacingPercentage
CEntityOutputTemplate
<
float32
>
1328
0x0530
point_anglesensor
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
StartDisabled
bool
m_bDisabled
lookatname
string
m_nLookAtName
duration
float32
m_flDuration
tolerance
float32
procedural
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
Disable
()
—
Enable
()
—
SetTargetEntity
(param:
string
)
—
Test
()
—
Toggle
()
—
Outputs
Declared here
With inherited
Name
Description
Inherited outputs
FacingPercentage
(param:
float
)
—
OnFacingLookat
()
—
OnNotFacingLookat
()
—
TargetDir
(param:
vec3
)
—