Source 2 Viewer
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_Priest_SlideTrap_Projectile
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
Type
/
to search
Deadlock
server
CPlayerPawnComponent
CPlayer_MovementServices
CPlayer_MovementServices
MNetworkVarNames
"ButtonBitMask_t m_nToggleButtonDownMask"
"float32 m_flMaxspeed"
"float32 m_arrForceSubtickMoveWhen"
Inherits from (1 field)
CPlayerPawnComponent
expand fields
m_nImpulse
:
int32
72 (0x48)
m_nButtons
:
CInButtonState
80 (0x50)
MNotSaved
m_nQueuedButtonDownMask
:
uint64
112 (0x70)
m_nQueuedButtonChangeMask
:
uint64
120 (0x78)
m_nButtonDoublePressed
:
uint64
128 (0x80)
m_pButtonPressedCmdNumber
:
uint32
[64]
136 (0x88)
MNotSaved
m_nLastCommandNumberProcessed
:
uint32
392 (0x0188)
MNotSaved
m_nToggleButtonDownMask
:
uint64
400 (0x0190)
MNetworkEnable
MNetworkUserGroup
: "LocalPlayerExclusive"
m_flMaxspeed
:
float32
416 (0x01A0)
MNetworkBitCount
: 12
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 2048.000000
MNetworkMinValue
: 0.000000
m_arrForceSubtickMoveWhen
:
float32
[4]
420 (0x01A4)
MNetworkEnable
m_flForwardMove
:
float32
436 (0x01B4)
m_flLeftMove
:
float32
440 (0x01B8)
m_flUpMove
:
float32
444 (0x01BC)
m_vecLastMovementImpulses
:
Vector
448 (0x01C0)
m_vecOldViewAngles
:
QAngle
552 (0x0228)
Referenced by (3)
CBasePlayerPawn
m_pMovementServices
CCitadelObserver_MovementServices
CPlayer_MovementServices_Humanoid
Also in
client.dll
Counter-Strike 2
Dota 2