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CNmEventConsumerParticle
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
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Counter-Strike 2
client
CPlayerPawnComponent
CPlayer_MovementServices
CPlayer_MovementServices
MNetworkVarNames
"ButtonBitMask_t m_nToggleButtonDownMask"
"float32 m_flMaxspeed"
"float32 m_arrForceSubtickMoveWhen"
Inherits from (1 field)
CPlayerPawnComponent
expand fields
m_nImpulse
:
int32
72 (0x48)
m_nButtons
:
CInButtonState
80 (0x50)
MNotSaved
m_nQueuedButtonDownMask
:
uint64
112 (0x70)
m_nQueuedButtonChangeMask
:
uint64
120 (0x78)
m_nButtonDoublePressed
:
uint64
128 (0x80)
m_pButtonPressedCmdNumber
:
uint32
[64]
136 (0x88)
MNotSaved
m_nLastCommandNumberProcessed
:
uint32
392 (0x0188)
MNotSaved
m_nToggleButtonDownMask
:
uint64
400 (0x0190)
MNetworkEnable
MNetworkUserGroup
: "LocalPlayerExclusive"
m_flMaxspeed
:
float32
416 (0x01A0)
MNetworkBitCount
: 12
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 2048.000000
MNetworkMinValue
: 0.000000
m_arrForceSubtickMoveWhen
:
float32
[4]
420 (0x01A4)
MNetworkEnable
m_flForwardMove
:
float32
436 (0x01B4)
m_flLeftMove
:
float32
440 (0x01B8)
m_flUpMove
:
float32
444 (0x01BC)
m_vecLastMovementImpulses
:
Vector
448 (0x01C0)
m_vecOldViewAngles
:
QAngle
552 (0x0228)
Referenced by (3)
CCSObserver_MovementServices
CPlayer_MovementServices_Humanoid
C_BasePlayerPawn
m_pMovementServices
Also in
server.dll
Dota 2
Deadlock