Source 2 Viewer
  • CNmEventConsumerSound
  • CNmSnapWeaponNode::CDefinition
  • CNmSnapWeaponTask
  • CPathNode
  • CPathQueryComponent
  • CPathQueryUtil
  • CPathSimple
  • CPathSimpleAPI
  • CPathWithDynamicNodes
  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageInfoAPI
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
Type / to search
  1. Counter-Strike 2
  2. client
  3. CPlayer_MovementServices
  4. CPlayer_MovementServices_Humanoid

CPlayer_MovementServices_Humanoid

MNetworkVarNames: "float32 m_flFallVelocity"
Inherits from (16 fields)
CPlayer_MovementServicesCPlayerPawnComponent
  • m_flStepSoundTime: float32576 (0x0240)
  • m_flFallVelocity: float32580 (0x0244)
    MNetworkBitCount: 20
    MNetworkEnable
    MNetworkEncodeFlags: 4
    MNetworkMaxValue: 16384.000000
    MNetworkMinValue: -16384.000000
  • m_groundNormal: Vector584 (0x0248)
    MNotSaved
  • m_flSurfaceFriction: float32596 (0x0254)
  • m_surfaceProps: CUtlStringToken600 (0x0258)
    MNotSaved
  • m_nStepside: int32616 (0x0268)
Referenced by (1)
CCSPlayer_MovementServices
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.