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CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
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Counter-Strike 2
client
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_MovementServices_Humanoid
MNetworkVarNames
: "float32 m_flFallVelocity"
Inherits from (16 fields)
CPlayer_MovementServices
CPlayerPawnComponent
expand fields
m_flStepSoundTime
:
float32
576 (0x0240)
m_flFallVelocity
:
float32
580 (0x0244)
MNetworkBitCount
: 20
MNetworkEnable
MNetworkEncodeFlags
: 4
MNetworkMaxValue
: 16384.000000
MNetworkMinValue
: -16384.000000
m_groundNormal
:
Vector
584 (0x0248)
MNotSaved
m_flSurfaceFriction
:
float32
596 (0x0254)
m_surfaceProps
:
CUtlStringToken
600 (0x0258)
MNotSaved
m_nStepside
:
int32
616 (0x0268)
Referenced by (1)
CCSPlayer_MovementServices
Also in
server.dll
Dota 2
Deadlock