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CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
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CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
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CNmSnapWeaponNode::CDefinition
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CPathNode
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CPhysicsBodyGameMarkup
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CPlayerControllerComponent
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CPlayer_AutoaimServices
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CPulseAnimFuncs
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CPulseCell_LerpCameraSettings::CursorState_t
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CPulseCell_PlaySequence::CursorState_t
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CRR_Response::ResponseEnum_t
CRagdollManager
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CSMatchStats_t
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CSceneEventInfo
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Counter-Strike 2
client
C_PointEntity
CPathNode
CPathNode
MNetworkVarNames
"Vector m_vInTangentLocal"
"Vector m_vOutTangentLocal"
"CUtlString m_strParentPathUniqueID"
"CUtlString m_strPathNodeParameter"
Inherits from (86 fields)
C_PointEntity
C_BaseEntity
CEntityInstance
expand fields
m_vInTangentLocal
:
Vector
1544 (0x0608)
MNetworkEnable
m_vOutTangentLocal
:
Vector
1556 (0x0614)
MNetworkEnable
m_strParentPathUniqueID
:
CUtlString
1568 (0x0620)
MNetworkEnable
m_strPathNodeParameter
:
CUtlString
1576 (0x0628)
MNetworkEnable
m_xWSPrevParent
:
CTransform
1584 (0x0630)
m_hPath
:
CHandle
<
CPathWithDynamicNodes
>
1616 (0x0650)
Referenced by (1)
CPathWithDynamicNodes
m_vecPathNodes
Also in
server.dll
Dota 2
Deadlock