Source 2 Viewer
CNPC_NeutralSinnerSacrificeVData
CNPC_ShieldedSentryVData
CNPC_SimpleAnimatingAIVData
CNPC_TrooperBossVData
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_YakuzaGangster
CNecro_HauntingSkullEntity
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Priest_SlideTrap_Projectile
CPropAnimatingBreakable
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CScaleFunctionAbilityPropertyBase
CScaleFunctionAbilityPropertyMultiStats
CScaleFunctionAbilityPropertyMultiStatsVData
CScaleFunctionAbilityPropertySingleStat
CScaleFunctionAbilityPropertySingleStatCurve
CScaleFunctionAbilityPropertySingleStatCurveVData
CScaleFunctionAbilityPropertySingleStatVData
Type
/
to search
Deadlock
client
C_PointEntity
CPathNode
CPathNode
MNetworkVarNames
"Vector m_vInTangentLocal"
"Vector m_vOutTangentLocal"
"CUtlString m_strParentPathUniqueID"
"CUtlString m_strPathNodeParameter"
Inherits from (85 fields)
C_PointEntity
C_BaseEntity
CEntityInstance
expand fields
m_vInTangentLocal
:
Vector
1520 (0x05F0)
MNetworkEnable
m_vOutTangentLocal
:
Vector
1532 (0x05FC)
MNetworkEnable
m_strParentPathUniqueID
:
CUtlString
1544 (0x0608)
MNetworkEnable
m_strPathNodeParameter
:
CUtlString
1552 (0x0610)
MNetworkEnable
m_xWSPrevParent
:
CTransform
1568 (0x0620)
m_hPath
:
CHandle
<
CPathWithDynamicNodes
>
1600 (0x0640)
Referenced by (1)
CPathWithDynamicNodes
m_vecPathNodes
Also in
server.dll
Counter-Strike 2
Dota 2