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  • CPlayerSprayDecalRenderHelper
  • CPlayerTrackedStatDefinition
  • CPlayerTrackedStatsEntity
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointModifierThinker
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPrecipitationVData
  • CProjectile_Boho_BouncyProjectile
  • CProjectile_BookwormDragon_Projectile
  • CProjectile_Familiar_MovingToAttach
  • CProjectile_KnightChargeLeading_Projectile
  • CProjectile_Necro_HauntProjectile
  • CProjectile_Priest_SlideTrap_Projectile
  • CPropAnimatingBreakable
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
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  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
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  • CScaleFunctionAbilityPropertyBase
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  • CScaleFunctionAbilityPropertyMultiStatsVData
  • CScaleFunctionAbilityPropertySingleStat
  • CScaleFunctionAbilityPropertySingleStatCurve
  • CScaleFunctionAbilityPropertySingleStatCurveVData
  • CScaleFunctionAbilityPropertySingleStatVData
  • CScaleFunctionAbilityProperty_AbilityCharges
  • CScaleFunctionAbilityProperty_AbilityRechargeTime
  • CScaleFunctionAbilityProperty_BaseWeaponDamage
  • CScaleFunctionAbilityProperty_KineticCarbine
  • CScaleFunctionAbilityProperty_NanoTechRoundsDamage
  • CScaleFunctionAbilityProperty_TechDamage
  • CScaleFunctionAbilityProperty_TechDuration
  • CScaleFunctionAbilityProperty_TechRange
  • CScaleFunctionAbilityProperty_WeaponDamage
  • CScaleFunctionBase
  • CScaleFunctionVData
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
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  1. Deadlock
  2. client
  3. CEntitySubclassVDataBase
  4. CPrecipitationVData

CPrecipitationVData

Inherits from (0 fields)
CEntitySubclassVDataBase
  • m_szParticlePrecipitationEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >40 (0x28)
  • m_flInnerDistance: float32 = 32264 (0x0108)
  • m_nAttachType: ParticleAttachment_t = "PATTACH_ABSORIGIN_FOLLOW"268 (0x010C)
  • m_bBatchSameVolumeType: bool = true272 (0x0110)
  • m_nRTEnvCP: int32 = -1276 (0x0114)
  • m_nRTEnvCPComponent: int32280 (0x0118)
  • m_szModifier: CUtlString288 (0x0120)
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.