Source 2 Viewer
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Priest_SlideTrap_Projectile
CPropAnimatingBreakable
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CScaleFunctionAbilityPropertyBase
CScaleFunctionAbilityPropertyMultiStats
CScaleFunctionAbilityPropertyMultiStatsVData
CScaleFunctionAbilityPropertySingleStat
CScaleFunctionAbilityPropertySingleStatCurve
CScaleFunctionAbilityPropertySingleStatCurveVData
CScaleFunctionAbilityPropertySingleStatVData
CScaleFunctionAbilityProperty_AbilityCharges
CScaleFunctionAbilityProperty_AbilityRechargeTime
CScaleFunctionAbilityProperty_BaseWeaponDamage
CScaleFunctionAbilityProperty_KineticCarbine
CScaleFunctionAbilityProperty_NanoTechRoundsDamage
CScaleFunctionAbilityProperty_TechDamage
CScaleFunctionAbilityProperty_TechDuration
CScaleFunctionAbilityProperty_TechRange
CScaleFunctionAbilityProperty_WeaponDamage
CScaleFunctionBase
CScaleFunctionVData
CSceneEventInfo
CScenePayloadVData
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
Type
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Deadlock
client
CEntitySubclassVDataBase
CPrecipitationVData
CPrecipitationVData
Inherits from (0 fields)
CEntitySubclassVDataBase
m_szParticlePrecipitationEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
40 (0x28)
m_flInnerDistance
:
float32
= 32
264 (0x0108)
m_nAttachType
:
ParticleAttachment_t
= "PATTACH_ABSORIGIN_FOLLOW"
268 (0x010C)
m_bBatchSameVolumeType
:
bool
= true
272 (0x0110)
m_nRTEnvCP
:
int32
= -1
276 (0x0114)
m_nRTEnvCPComponent
:
int32
280 (0x0118)
m_szModifier
:
CUtlString
288 (0x0120)
Also in
server.dll
Counter-Strike 2
Dota 2