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  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapperAPI
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundOpvarSetBoxEntity
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageResultAPI
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
Type / to search
  1. Counter-Strike 2
  2. client
  3. CEntitySubclassVDataBase
  4. CPrecipitationVData

CPrecipitationVData

Inherits from (0 fields)
CEntitySubclassVDataBase
  • m_szParticlePrecipitationEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >40 (0x28)
  • m_szParticlePrecipitationPuddleEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >264 (0x0108)
  • m_szParticlePrecipitationPostEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >488 (0x01E8)
  • m_flInnerDistance: float32 = 32712 (0x02C8)
  • m_nAttachType: ParticleAttachment_t = "PATTACH_ABSORIGIN_FOLLOW"716 (0x02CC)
  • m_bBatchSameVolumeType: bool = true720 (0x02D0)
  • m_nRTEnvCP: int32 = -1724 (0x02D4)
  • m_nRTEnvCPComponent: int32728 (0x02D8)
  • m_szModifier: CUtlString736 (0x02E0)
  • m_nUseSnapshotFromSurfaceGraph: int32 = -1744 (0x02E8)
    MPropertyDescription: "If set, we will populate a snapshot from the surface graph"
  • m_snapshotFilter: PrecipitationFilter_t748 (0x02EC)
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10823172 built on Jul 14 2026.