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Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas4,516ConVars & Commands5,573
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  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundOpvarSetBoxEntity
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
Type / to search schemas
  1. Counter-Strike 2
  2. client
  3. CEntitySubclassVDataBase
  4. CPrecipitationVData

CPrecipitationVData

752 bytes (0x02F0), align 8Source
Inherits
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
serverDota 2Deadlock

Fields

NameTypeOffset
m_szParticlePrecipitationEffect
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
400x0028
m_szParticlePrecipitationPuddleEffect
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
2640x0108
m_szParticlePrecipitationPostEffect
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
4880x01E8
m_flInnerDistance
float32 = 32
7120x02C8
m_nAttachType
ParticleAttachment_t = "PATTACH_ABSORIGIN_FOLLOW"
7160x02CC
m_bBatchSameVolumeType
bool = true
7200x02D0
m_nRTEnvCP
int32 = -1
7240x02D4
m_nRTEnvCPComponent
int32
7280x02D8
m_szModifier
CUtlString
7360x02E0
m_nUseSnapshotFromSurfaceGraph
int32 = -1
7440x02E8
MPropertyDescription: "If set, we will populate a snapshot from the surface graph"
m_snapshotFilter
PrecipitationFilter_t
7480x02EC
Offsets are from Windows. Source revision 11087167 built on Oct 05 2026. Machine-readable data for scripts and AI agents: llms.txt.