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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
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482
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundOpvarSetBoxEntity
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::BodyGroupRequest_t
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristRushIntroCamera
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
Type
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Counter-Strike 2
client
CSceneEventInfo
CSceneEventInfo
120 bytes (0x78)
Source
Also in
Dota 2
differs
Deadlock
differs
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_iLayer
int32
0
0x00
m_iPriority
int32
4
0x04
m_hSequence
HSequence
8
0x08
m_flWeight
float32
12
0x0C
m_flLastAccumulatedTime
float32
16
0x10
m_flLastJumpFromTime
float32
20
0x14
m_flLastJumpToTime
float32
24
0x18
m_flLastCycle
float32
28
0x1C
m_hAnimClip
CStrongHandle
<
InfoForResourceTypeCNmClip
>
32
0x20
m_sAnimClipSlot
CGlobalSymbol
40
0x28
m_sAnimClipSlotWeight
CGlobalSymbol
48
0x30
m_bHasArrived
bool
56
0x38
m_nType
int32
60
0x3C
m_flNext
GameTime_t
64
0x40
m_bIsGesture
bool
68
0x44
m_bShouldRemove
bool
69
0x45
m_hTarget
CHandle
<
C_BaseEntity
>
108
0x6C
m_nSceneEventId
SceneEventId_t
112
0x70
m_bClientSide
bool
116
0x74
m_bStarted
bool
117
0x75