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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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Schemas4,516ConVars & Commands5,573
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  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundOpvarSetBoxEntity
  • CSoundPatch
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  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
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  • CTimeline
  • CTriggerFan
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  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
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  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BaseModelEntity::BodyGroupRequest_t
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
  • C_CS2HudModelAddon
  • C_CS2HudModelArms
  • C_CS2HudModelBase
  • C_CS2HudModelWeapon
  • C_CS2WeaponModuleBase
  • C_CSGO_CounterTerroristRushIntroCamera
  • C_CSGO_CounterTerroristTeamIntroCamera
  • C_CSGO_CounterTerroristWingmanIntroCamera
  • C_CSGO_EndOfMatchCamera
Type / to search schemas
  1. Counter-Strike 2
  2. client
  3. CSceneEventInfo

CSceneEventInfo

120 bytes (0x78)Source
Also in
Dota 2differsDeadlockdiffersHalf-Life: Alyxdiffers

Fields

NameTypeOffset
m_iLayer
int32
00x00
m_iPriority
int32
40x04
m_hSequence
HSequence
80x08
m_flWeight
float32
120x0C
m_flLastAccumulatedTime
float32
160x10
m_flLastJumpFromTime
float32
200x14
m_flLastJumpToTime
float32
240x18
m_flLastCycle
float32
280x1C
m_hAnimClip
CStrongHandle<InfoForResourceTypeCNmClip>
320x20
m_sAnimClipSlot
CGlobalSymbol
400x28
m_sAnimClipSlotWeight
CGlobalSymbol
480x30
m_bHasArrived
bool
560x38
m_nType
int32
600x3C
m_flNext
GameTime_t
640x40
m_bIsGesture
bool
680x44
m_bShouldRemove
bool
690x45
m_hTarget
CHandle<C_BaseEntity>
1080x6C
m_nSceneEventId
SceneEventId_t
1120x70
m_bClientSide
bool
1160x74
m_bStarted
bool
1170x75
Offsets are from Windows. Source revision 11087167 built on Oct 05 2026. Machine-readable data for scripts and AI agents: llms.txt.