Source 2 Viewer
  • CRopeOverlapHit
  • CScaleFunctionAbilityPropertyBase
  • CScaleFunctionAbilityPropertyMultiStats
  • CScaleFunctionAbilityPropertyMultiStatsVData
  • CScaleFunctionAbilityPropertySingleStat
  • CScaleFunctionAbilityPropertySingleStatCurve
  • CScaleFunctionAbilityPropertySingleStatCurveVData
  • CScaleFunctionAbilityPropertySingleStatVData
  • CScaleFunctionAbilityProperty_AbilityCharges
  • CScaleFunctionAbilityProperty_AbilityRechargeTime
  • CScaleFunctionAbilityProperty_BaseWeaponDamage
  • CScaleFunctionAbilityProperty_KineticCarbine
  • CScaleFunctionAbilityProperty_NanoTechRoundsDamage
  • CScaleFunctionAbilityProperty_TechDamage
  • CScaleFunctionAbilityProperty_TechDuration
  • CScaleFunctionAbilityProperty_TechRange
  • CScaleFunctionAbilityProperty_WeaponDamage
  • CScaleFunctionBase
  • CScaleFunctionVData
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CStreetBrawlController
  • CTakeDamageInfo
  • CTakeDamageInfoAPI
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTier3BossAbility
  • CTimeline
  • CTrackedObject_MODIFIER_TRACKED_BODYGROUP
  • CTrackedObject_MODIFIER_TRACKED_PARTICLE
  • CTrackedObject_MODIFIER_TRACKED_RENDER_ATTRIBUTE
  • CTrackedObject_MODIFIER_TRACKED_SOUND
  • CTriggerFan
  • CTriggerPassthroughFakeWall
  • CUnitStatusOverlay
  • CUnitStatusOverlayNew
  • CUnitStatusOverlayOld
  • CUnitStatusOverlayV2
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_AI_BaseNPC
  • C_AI_CitadelNPC
  • C_AI_Motor
  • C_AirheartStickyBombInWorld
  • C_AssignedLaneParticle
  • C_BarnLight
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseModelEntity
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
Type / to search
  1. Deadlock
  2. client
  3. CSceneEventInfo

CSceneEventInfo

  • m_iLayer: int320 (0x00)
  • m_iPriority: int324 (0x04)
  • m_hSequence: HSequence8 (0x08)
  • m_flWeight: float3212 (0x0C)
  • m_hAnimClip: CStrongHandle< InfoForResourceTypeCNmClip >16 (0x10)
  • m_sAnimClipSlot: CGlobalSymbol24 (0x18)
  • m_sAnimClipSlotWeight: CGlobalSymbol32 (0x20)
  • m_bHasArrived: bool40 (0x28)
  • m_nType: int3244 (0x2C)
  • m_flNext: GameTime_t48 (0x30)
  • m_bIsGesture: bool52 (0x34)
  • m_bShouldRemove: bool53 (0x35)
  • m_hTarget: CHandle< C_BaseEntity >92 (0x5C)
  • m_hModifier: CModifierHandleTyped< CCitadelModifier >96 (0x60)
  • m_nSceneEventId: SceneEventId_t120 (0x78)
  • m_bClientSide: bool124 (0x7C)
  • m_bStarted: bool125 (0x7D)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.