Source 2 Viewer
CPulseCell_PlaySequence::CursorState_t
CPulseCell_ShmupWaitForDuration
CPulseCell_ShmupWaitForDuration::CursorState_t
CPulseCell_Step_EntFire
CPulseCell_WaitForPanelClass
CPulseCell_WaitForPanelClass::CursorState_t
CPulseGameBlackboard
CPulseGraphInstance_PanoramaPanel
CQuickBuyController
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CRoshanPhaseInfo
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CShmupBossBodyPart
CShmupBossDefinition
CShmupBossPhase
CShmupBulletInfo
CShmupEnemyDefinition
CShmupEventDefinition
CShmupEventEnemySpawn
CShmupEventTime
CShmupGameDefinition
CShmupPathDefinition
CShmupPathEvent
CShmupPlayerDefinition
CShmupTrackDefinition
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundOpvarSetBoxEntity
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CSurvivorsAttackParticleInfo
CSurvivorsAttributeDefinition
CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
CSurvivorsAttributeDefinition::MetaProgressionTier_t
CSurvivorsAttributeValue
CSurvivorsDifficultyDefinition
CSurvivorsEnemy
CSurvivorsEnemyAbsorber
CSurvivorsEnemyDefinition
CSurvivorsEnemyDefinition::Attack
CSurvivorsEnemyDefinition::PickupChance
CSurvivorsEnemyDefinition_Absorber
CSurvivorsEnemyDefinition_Golem
CSurvivorsEnemyDefinition_ImperiaBoss
CSurvivorsEnemyDefinition_Pillar
CSurvivorsEnemyDefinition_Resurrector
CSurvivorsEnemyDefinition_Snotty
CSurvivorsEnemyEventDefinition
CSurvivorsEnemyGolem
CSurvivorsEnemyPillar
CSurvivorsEnemyResurrector
CSurvivorsEnemySnapshot
CSurvivorsEntity
CSurvivorsGameModeDefinition
CSurvivorsGameModeDefinition::SeparationLayerData
CSurvivorsGameSnapshot
CSurvivorsHeroDefinition
CSurvivorsImperiaBoss
CSurvivorsLevelDefinition
CSurvivorsLootTable
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Dota 2
client
CSceneEventInfo
CSceneEventInfo
m_iLayer
:
int32
0 (0x00)
m_iPriority
:
int32
4 (0x04)
m_hSequence
:
HSequence
8 (0x08)
m_flWeight
:
float32
12 (0x0C)
m_flLastAccumulatedTime
:
float32
16 (0x10)
m_flLastJumpFromTime
:
float32
20 (0x14)
m_flLastJumpToTime
:
float32
24 (0x18)
m_flLastCycle
:
float32
28 (0x1C)
m_hAnimClip
:
CStrongHandle
<
InfoForResourceTypeCNmClip
>
32 (0x20)
m_sAnimClipSlot
:
CGlobalSymbol
40 (0x28)
m_sAnimClipSlotWeight
:
CGlobalSymbol
48 (0x30)
m_bHasArrived
:
bool
56 (0x38)
m_nType
:
int32
60 (0x3C)
m_flNext
:
GameTime_t
64 (0x40)
m_bIsGesture
:
bool
68 (0x44)
m_bShouldRemove
:
bool
69 (0x45)
m_hTarget
:
CHandle
<
C_BaseEntity
>
108 (0x6C)
m_nSceneEventId
:
SceneEventId_t
112 (0x70)
m_bClientSide
:
bool
116 (0x74)
m_bStarted
:
bool
117 (0x75)
Also in
Counter-Strike 2
Deadlock