Source 2 Viewer
  • CPulseCell_ShmupWaitForDuration
  • CPulseCell_ShmupWaitForDuration::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseCell_WaitForPanelClass
  • CPulseCell_WaitForPanelClass::CursorState_t
  • CPulseGameBlackboard
  • CPulseGraphInstance_PanoramaPanel
  • CPulsePanoramaFuncs
  • CQuickBuyController
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CRoshanPhaseInfo
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CShmupBossBodyPart
  • CShmupBossDefinition
  • CShmupBossPhase
  • CShmupBulletInfo
  • CShmupEnemyDefinition
  • CShmupEventDefinition
  • CShmupEventEnemySpawn
  • CShmupEventTime
  • CShmupGameDefinition
  • CShmupPanoramaFuncs
  • CShmupPathDefinition
  • CShmupPathEvent
  • CShmupPlayerDefinition
  • CShmupTrackDefinition
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CSurvivorsAttackParticleInfo
  • CSurvivorsAttributeDefinition
  • CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
  • CSurvivorsAttributeDefinition::MetaProgressionTier_t
  • CSurvivorsAttributeValue
  • CSurvivorsDifficultyDefinition
  • CSurvivorsEnemy
  • CSurvivorsEnemyAbsorber
  • CSurvivorsEnemyDefinition
  • CSurvivorsEnemyDefinition::Attack
  • CSurvivorsEnemyDefinition::PickupChance
  • CSurvivorsEnemyDefinition_Absorber
  • CSurvivorsEnemyDefinition_Golem
  • CSurvivorsEnemyDefinition_ImperiaBoss
  • CSurvivorsEnemyDefinition_Pillar
  • CSurvivorsEnemyDefinition_Resurrector
  • CSurvivorsEnemyDefinition_Snotty
  • CSurvivorsEnemyEventDefinition
  • CSurvivorsEnemyGolem
  • CSurvivorsEnemyPillar
  • CSurvivorsEnemyResurrector
  • CSurvivorsEnemySnapshot
  • CSurvivorsEntity
  • CSurvivorsGameModeDefinition
  • CSurvivorsGameModeDefinition::SeparationLayerData
  • CSurvivorsGameSnapshot
  • CSurvivorsHeroDefinition
  • CSurvivorsImperiaBoss
  • CSurvivorsLevelDefinition
Type / to search
  1. Dota 2
  2. client
  3. CSceneEventInfo

CSceneEventInfo

  • m_iLayer: int320 (0x00)
  • m_iPriority: int324 (0x04)
  • m_hSequence: HSequence8 (0x08)
  • m_flWeight: float3212 (0x0C)
  • m_hAnimClip: CStrongHandle< InfoForResourceTypeCNmClip >16 (0x10)
  • m_sAnimClipSlot: CGlobalSymbol24 (0x18)
  • m_sAnimClipSlotWeight: CGlobalSymbol32 (0x20)
  • m_bHasArrived: bool40 (0x28)
  • m_nType: int3244 (0x2C)
  • m_flNext: GameTime_t48 (0x30)
  • m_bIsGesture: bool52 (0x34)
  • m_bShouldRemove: bool53 (0x35)
  • m_hTarget: CHandle< C_BaseEntity >92 (0x5C)
  • m_nSceneEventId: SceneEventId_t96 (0x60)
  • m_bClientSide: bool100 (0x64)
  • m_bStarted: bool101 (0x65)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.