Source 2 Viewer
CPulsePanoramaFuncs
CQuickBuyController
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CRoshanPhaseInfo
CSceneEventInfo
CScenePayloadVData
CScriptUniformRandomStream
CServerOnlyModelEntity
CShmupBossBodyPart
CShmupBossDefinition
CShmupBossPhase
CShmupBulletInfo
CShmupEnemyDefinition
CShmupEventDefinition
CShmupEventEnemySpawn
CShmupEventTime
CShmupGameDefinition
CShmupPanoramaFuncs
CShmupPathDefinition
CShmupPathEvent
CShmupPlayerDefinition
CShmupTrackDefinition
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CSurvivorsAttackParticleInfo
CSurvivorsAttributeDefinition
CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
CSurvivorsAttributeDefinition::MetaProgressionTier_t
CSurvivorsAttributeValue
CSurvivorsDifficultyDefinition
CSurvivorsEnemy
CSurvivorsEnemyAbsorber
CSurvivorsEnemyDefinition
CSurvivorsEnemyDefinition::Attack
CSurvivorsEnemyDefinition::PickupChance
CSurvivorsEnemyDefinition_Absorber
CSurvivorsEnemyDefinition_Golem
CSurvivorsEnemyDefinition_ImperiaBoss
CSurvivorsEnemyDefinition_Pillar
CSurvivorsEnemyDefinition_Resurrector
CSurvivorsEnemyDefinition_Snotty
CSurvivorsEnemyEventDefinition
CSurvivorsEnemyGolem
CSurvivorsEnemyPillar
CSurvivorsEnemyResurrector
CSurvivorsEnemySnapshot
CSurvivorsEntity
CSurvivorsGameModeDefinition
CSurvivorsGameModeDefinition::SeparationLayerData
CSurvivorsGameSnapshot
CSurvivorsHeroDefinition
CSurvivorsImperiaBoss
CSurvivorsLevelDefinition
CSurvivorsLootTable
CSurvivorsLootTable::CLootEntry
CSurvivorsLootTable::CLootEntryCollection
CSurvivorsPickupDefinition
CSurvivorsPickupSnapshot
CSurvivorsPlayerSnapshot
CSurvivorsPowerUp
Type
/
to search
Dota 2
client
CShmupBulletInfo
CShmupBulletInfo
MVDataRoot
m_pattern
:
EShmupBulletPattern
= "k_eShmupBulletPattern_Invalid"
0 (0x00)
m_nCount
:
int32
= 1
4 (0x04)
m_flSpeed
:
float32
= 150
8 (0x08)
m_flRadius
:
float32
= 8
12 (0x0C)
m_flRandomTargetingOffsetMin
:
float32
16 (0x10)
m_flRandomTargetingOffsetMax
:
float32
20 (0x14)
m_nBulletsPerWave
:
int32
= 6
24 (0x18)
m_flAngleWidth
:
float32
= 0.08
28 (0x1C)
m_flAngleOffset
:
float32
32 (0x20)
m_flSpeedPerBullet
:
float32
36 (0x24)
m_flRadiusPerBullet
:
float32
40 (0x28)
m_flAngleOffsetPerBullet
:
float32
44 (0x2C)
m_flAngleOffsetPerWave
:
float32
48 (0x30)
m_flAngleStaggerPerWave
:
float32
52 (0x34)
m_flAngleSinWaveOffset
:
float32
56 (0x38)
m_bSwapColorPerBullet
:
bool
60 (0x3C)
m_flInterval
:
float32
64 (0x40)
m_vFixedDirection
:
Vector2D
= [-1,0]
68 (0x44)
m_bUseStoredPlayerLocation
:
bool
76 (0x4C)
Referenced by (3)
CShmupEnemyDefinition
m_vecBulletPatterns
CShmupEnemyDefinition
m_vecOnDeathBulletPatterns
CShmupEnemyDefinition
m_vecSelfDestroyBulletPatterns