Source 2 Viewer
  • CPulsePanoramaFuncs
  • CQuickBuyController
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CRoshanPhaseInfo
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CShmupBossBodyPart
  • CShmupBossDefinition
  • CShmupBossPhase
  • CShmupBulletInfo
  • CShmupEnemyDefinition
  • CShmupEventDefinition
  • CShmupEventEnemySpawn
  • CShmupEventTime
  • CShmupGameDefinition
  • CShmupPanoramaFuncs
  • CShmupPathDefinition
  • CShmupPathEvent
  • CShmupPlayerDefinition
  • CShmupTrackDefinition
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CSurvivorsAttackParticleInfo
  • CSurvivorsAttributeDefinition
  • CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
  • CSurvivorsAttributeDefinition::MetaProgressionTier_t
  • CSurvivorsAttributeValue
  • CSurvivorsDifficultyDefinition
  • CSurvivorsEnemy
  • CSurvivorsEnemyAbsorber
  • CSurvivorsEnemyDefinition
  • CSurvivorsEnemyDefinition::Attack
  • CSurvivorsEnemyDefinition::PickupChance
  • CSurvivorsEnemyDefinition_Absorber
  • CSurvivorsEnemyDefinition_Golem
  • CSurvivorsEnemyDefinition_ImperiaBoss
  • CSurvivorsEnemyDefinition_Pillar
  • CSurvivorsEnemyDefinition_Resurrector
  • CSurvivorsEnemyDefinition_Snotty
  • CSurvivorsEnemyEventDefinition
  • CSurvivorsEnemyGolem
  • CSurvivorsEnemyPillar
  • CSurvivorsEnemyResurrector
  • CSurvivorsEnemySnapshot
  • CSurvivorsEntity
  • CSurvivorsGameModeDefinition
  • CSurvivorsGameModeDefinition::SeparationLayerData
  • CSurvivorsGameSnapshot
  • CSurvivorsHeroDefinition
  • CSurvivorsImperiaBoss
  • CSurvivorsLevelDefinition
  • CSurvivorsLootTable
  • CSurvivorsLootTable::CLootEntry
  • CSurvivorsLootTable::CLootEntryCollection
  • CSurvivorsPickupDefinition
  • CSurvivorsPickupSnapshot
  • CSurvivorsPlayerSnapshot
  • CSurvivorsPowerUp
Type / to search
  1. Dota 2
  2. client
  3. CShmupBulletInfo

CShmupBulletInfo

MVDataRoot
  • m_pattern: EShmupBulletPattern = "k_eShmupBulletPattern_Invalid"0 (0x00)
  • m_nCount: int32 = 14 (0x04)
  • m_flSpeed: float32 = 1508 (0x08)
  • m_flRadius: float32 = 812 (0x0C)
  • m_flRandomTargetingOffsetMin: float3216 (0x10)
  • m_flRandomTargetingOffsetMax: float3220 (0x14)
  • m_nBulletsPerWave: int32 = 624 (0x18)
  • m_flAngleWidth: float32 = 0.0828 (0x1C)
  • m_flAngleOffset: float3232 (0x20)
  • m_flSpeedPerBullet: float3236 (0x24)
  • m_flRadiusPerBullet: float3240 (0x28)
  • m_flAngleOffsetPerBullet: float3244 (0x2C)
  • m_flAngleOffsetPerWave: float3248 (0x30)
  • m_flAngleStaggerPerWave: float3252 (0x34)
  • m_flAngleSinWaveOffset: float3256 (0x38)
  • m_bSwapColorPerBullet: bool60 (0x3C)
  • m_flInterval: float3264 (0x40)
  • m_vFixedDirection: Vector2D = [-1,0]68 (0x44)
  • m_bUseStoredPlayerLocation: bool76 (0x4C)
Referenced by (3)
CShmupEnemyDefinitionm_vecBulletPatternsCShmupEnemyDefinitionm_vecOnDeathBulletPatternsCShmupEnemyDefinitionm_vecSelfDestroyBulletPatterns
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.