Source 2 Viewer
CResponseCriteriaSet
CRopeOverlapHit
CRoshanPhaseInfo
CSceneEventInfo
CScenePayloadVData
CScriptUniformRandomStream
CServerOnlyModelEntity
CShmupBossBodyPart
CShmupBossDefinition
CShmupBossPhase
CShmupBulletInfo
CShmupEnemyDefinition
CShmupEventDefinition
CShmupEventEnemySpawn
CShmupEventTime
CShmupGameDefinition
CShmupPanoramaFuncs
CShmupPathDefinition
CShmupPathEvent
CShmupPlayerDefinition
CShmupTrackDefinition
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CSurvivorsAttackParticleInfo
CSurvivorsAttributeDefinition
CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
CSurvivorsAttributeDefinition::MetaProgressionTier_t
CSurvivorsAttributeValue
CSurvivorsDifficultyDefinition
CSurvivorsEnemy
CSurvivorsEnemyAbsorber
CSurvivorsEnemyDefinition
CSurvivorsEnemyDefinition::Attack
CSurvivorsEnemyDefinition::PickupChance
CSurvivorsEnemyDefinition_Absorber
CSurvivorsEnemyDefinition_Golem
CSurvivorsEnemyDefinition_ImperiaBoss
CSurvivorsEnemyDefinition_Pillar
CSurvivorsEnemyDefinition_Resurrector
CSurvivorsEnemyDefinition_Snotty
CSurvivorsEnemyEventDefinition
CSurvivorsEnemyGolem
CSurvivorsEnemyPillar
CSurvivorsEnemyResurrector
CSurvivorsEnemySnapshot
CSurvivorsEntity
CSurvivorsGameModeDefinition
CSurvivorsGameModeDefinition::SeparationLayerData
CSurvivorsGameSnapshot
CSurvivorsHeroDefinition
CSurvivorsImperiaBoss
CSurvivorsLevelDefinition
CSurvivorsLootTable
CSurvivorsLootTable::CLootEntry
CSurvivorsLootTable::CLootEntryCollection
CSurvivorsPickupDefinition
CSurvivorsPickupSnapshot
CSurvivorsPlayerSnapshot
CSurvivorsPowerUp
CSurvivorsPowerUpDamageTickInfo
CSurvivorsPowerUpDefinition
CSurvivorsPowerUpDefinition_ArcaneBolt
CSurvivorsPowerUpDefinition_AreaAttack
CSurvivorsPowerUpDefinition_AreaAttack_Circle
CSurvivorsPowerUpDefinition_AreaAttack_CircleConstant
CSurvivorsPowerUpDefinition_AreaAttack_Line
CSurvivorsPowerUpDefinition_CounterHelix
CSurvivorsPowerUpDefinition_EchoStrike
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Dota 2
client
CShmupPlayerDefinition
CShmupPlayerDefinition
MVDataRoot
m_nLives
:
int32
= 3
0 (0x00)
m_nFirstTimeBonusLives
:
int32
4 (0x04)
m_flModelScale
:
float32
= 1
8 (0x08)
m_flShieldRadius
:
float32
= 10
12 (0x0C)
m_flHeartRadius
:
float32
= 1
16 (0x10)
m_flMaxSpeed
:
float32
= 1
20 (0x14)
m_flAccel
:
float32
= 1
24 (0x18)
m_flAttackLaunchDistance
:
float32
= 1
28 (0x1C)
m_nModeSwapExtraAttackCooldown
:
int32
32 (0x20)
m_nModeSwapTicks
:
int32
36 (0x24)
m_nEnemyCollideDamage
:
int32
= 5
40 (0x28)
m_nFireAttackCooldown
:
int32
= 5
44 (0x2C)
m_flFireAttackRadius
:
float32
= 1
48 (0x30)
m_flFireAttackSpeed
:
float32
= 5
52 (0x34)
m_nIceAttackCooldown
:
int32
= 5
56 (0x38)
m_flIceAttackRadius
:
float32
= 1
60 (0x3C)
m_flIceAttackSpeed
:
float32
= 5
64 (0x40)
m_flSpecialAttackSpeed
:
float32
= 5
68 (0x44)
m_nSpecialAttackDamage
:
int32
= 2
72 (0x48)
m_nSpecialAttackAbsorptionCost
:
int32
= 2
76 (0x4C)
m_nSpecialAttackMax
:
int32
= 10
80 (0x50)
m_nTicksPerSpecialAttack
:
int32
= 1
84 (0x54)
m_nMaxBulletAbsorption
:
int32
= 20
88 (0x58)
m_flBulletSpread
:
float32
92 (0x5C)
Referenced by (1)
CShmupGameDefinition
m_player