Source 2 Viewer
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CRoshanPhaseInfo
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CShmupBossBodyPart
  • CShmupBossDefinition
  • CShmupBossPhase
  • CShmupBulletInfo
  • CShmupEnemyDefinition
  • CShmupEventDefinition
  • CShmupEventEnemySpawn
  • CShmupEventTime
  • CShmupGameDefinition
  • CShmupPanoramaFuncs
  • CShmupPathDefinition
  • CShmupPathEvent
  • CShmupPlayerDefinition
  • CShmupTrackDefinition
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CSurvivorsAttackParticleInfo
  • CSurvivorsAttributeDefinition
  • CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
  • CSurvivorsAttributeDefinition::MetaProgressionTier_t
  • CSurvivorsAttributeValue
  • CSurvivorsDifficultyDefinition
  • CSurvivorsEnemy
  • CSurvivorsEnemyAbsorber
  • CSurvivorsEnemyDefinition
  • CSurvivorsEnemyDefinition::Attack
  • CSurvivorsEnemyDefinition::PickupChance
  • CSurvivorsEnemyDefinition_Absorber
  • CSurvivorsEnemyDefinition_Golem
  • CSurvivorsEnemyDefinition_ImperiaBoss
  • CSurvivorsEnemyDefinition_Pillar
  • CSurvivorsEnemyDefinition_Resurrector
  • CSurvivorsEnemyDefinition_Snotty
  • CSurvivorsEnemyEventDefinition
  • CSurvivorsEnemyGolem
  • CSurvivorsEnemyPillar
  • CSurvivorsEnemyResurrector
  • CSurvivorsEnemySnapshot
  • CSurvivorsEntity
  • CSurvivorsGameModeDefinition
  • CSurvivorsGameModeDefinition::SeparationLayerData
  • CSurvivorsGameSnapshot
  • CSurvivorsHeroDefinition
  • CSurvivorsImperiaBoss
  • CSurvivorsLevelDefinition
  • CSurvivorsLootTable
  • CSurvivorsLootTable::CLootEntry
  • CSurvivorsLootTable::CLootEntryCollection
  • CSurvivorsPickupDefinition
  • CSurvivorsPickupSnapshot
  • CSurvivorsPlayerSnapshot
  • CSurvivorsPowerUp
  • CSurvivorsPowerUpDamageTickInfo
  • CSurvivorsPowerUpDefinition
  • CSurvivorsPowerUpDefinition_ArcaneBolt
  • CSurvivorsPowerUpDefinition_AreaAttack
  • CSurvivorsPowerUpDefinition_AreaAttack_Circle
  • CSurvivorsPowerUpDefinition_AreaAttack_CircleConstant
  • CSurvivorsPowerUpDefinition_AreaAttack_Line
  • CSurvivorsPowerUpDefinition_CounterHelix
  • CSurvivorsPowerUpDefinition_EchoStrike
Type / to search
  1. Dota 2
  2. client
  3. CShmupPlayerDefinition

CShmupPlayerDefinition

MVDataRoot
  • m_nLives: int32 = 30 (0x00)
  • m_nFirstTimeBonusLives: int324 (0x04)
  • m_flModelScale: float32 = 18 (0x08)
  • m_flShieldRadius: float32 = 1012 (0x0C)
  • m_flHeartRadius: float32 = 116 (0x10)
  • m_flMaxSpeed: float32 = 120 (0x14)
  • m_flAccel: float32 = 124 (0x18)
  • m_flAttackLaunchDistance: float32 = 128 (0x1C)
  • m_nModeSwapExtraAttackCooldown: int3232 (0x20)
  • m_nModeSwapTicks: int3236 (0x24)
  • m_nEnemyCollideDamage: int32 = 540 (0x28)
  • m_nFireAttackCooldown: int32 = 544 (0x2C)
  • m_flFireAttackRadius: float32 = 148 (0x30)
  • m_flFireAttackSpeed: float32 = 552 (0x34)
  • m_nIceAttackCooldown: int32 = 556 (0x38)
  • m_flIceAttackRadius: float32 = 160 (0x3C)
  • m_flIceAttackSpeed: float32 = 564 (0x40)
  • m_flSpecialAttackSpeed: float32 = 568 (0x44)
  • m_nSpecialAttackDamage: int32 = 272 (0x48)
  • m_nSpecialAttackAbsorptionCost: int32 = 276 (0x4C)
  • m_nSpecialAttackMax: int32 = 1080 (0x50)
  • m_nTicksPerSpecialAttack: int32 = 184 (0x54)
  • m_nMaxBulletAbsorption: int32 = 2088 (0x58)
  • m_flBulletSpread: float3292 (0x5C)
Referenced by (1)
CShmupGameDefinitionm_player
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.