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  1. Dota 2
  2. client
  3. CSurvivorsEnemyDefinition::Attack

CSurvivorsEnemyDefinition::Attack

  • m_sParticleName: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >0 (0x00)
  • m_flDamage: float32 = 1224 (0xE0)
  • m_flAttackCooldown: float32 = 1228 (0xE4)
  • m_flSpeed: float32 = 50232 (0xE8)
  • m_flRange: float32 = 1000236 (0xEC)
  • m_flMaxDistance: float32240 (0xF0)
  • m_flLifeTime: float32244 (0xF4)
  • m_flAttackOffsetUp: float32248 (0xF8)
  • m_flAttackOffsetForward: float32252 (0xFC)
  • m_flRadius: float32256 (0x0100)
  • m_activity: GameActivity_t = "ACT_DOTA_ATTACK"260 (0x0104)
  • m_flAttackPoint: float32264 (0x0108)
  • m_bHasIndicator: bool268 (0x010C)
  • m_flSpawnDelay: float32272 (0x0110)
  • m_eIndicatorShape: SurvivorsAttackIndicatorShape_t = "k_eSurvivorsShape_Undefined"276 (0x0114)
Referenced by (1)
CSurvivorsEnemyDefinitionm_vecAttacks
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.