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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas18,139ConVars & Commands7,284
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  • CSurvivorsEnemyAbsorber
  • CSurvivorsEnemyDefinition
  • CSurvivorsEnemyDefinition::Attack
  • CSurvivorsEnemyDefinition::PickupChance
  • CSurvivorsEnemyDefinition_Absorber
  • CSurvivorsEnemyDefinition_Golem
  • CSurvivorsEnemyDefinition_ImperiaBoss
  • CSurvivorsEnemyDefinition_Pillar
  • CSurvivorsEnemyDefinition_Resurrector
  • CSurvivorsEnemyDefinition_Snotty
  • CSurvivorsEnemyEventDefinition
  • CSurvivorsEnemyGolem
  • CSurvivorsEnemyPillar
  • CSurvivorsEnemyResurrector
  • CSurvivorsEnemySnapshot
  • CSurvivorsEntity
  • CSurvivorsGameModeDefinition
  • CSurvivorsGameModeDefinition::SeparationLayerData
  • CSurvivorsGameSnapshot
  • CSurvivorsHeroDefinition
  • CSurvivorsImperiaBoss
  • CSurvivorsLevelDefinition
  • CSurvivorsLootTable
  • CSurvivorsLootTable::CLootEntry
  • CSurvivorsLootTable::CLootEntryCollection
  • CSurvivorsPickupDefinition
  • CSurvivorsPickupSnapshot
  • CSurvivorsPlayerSnapshot
  • CSurvivorsPowerUp
  • CSurvivorsPowerUpDamageTickInfo
  • CSurvivorsPowerUpDefinition
  • CSurvivorsPowerUpDefinition_ArcaneBolt
  • CSurvivorsPowerUpDefinition_AreaAttack
  • CSurvivorsPowerUpDefinition_AreaAttack_Circle
  • CSurvivorsPowerUpDefinition_AreaAttack_CircleConstant
  • CSurvivorsPowerUpDefinition_AreaAttack_Line
  • CSurvivorsPowerUpDefinition_CounterHelix
  • CSurvivorsPowerUpDefinition_EchoStrike
  • CSurvivorsPowerUpDefinition_Frostbite
  • CSurvivorsPowerUpDefinition_InstantAttack
  • CSurvivorsPowerUpDefinition_KnifeThrow
  • CSurvivorsPowerUpDefinition_LagunaBlade
  • CSurvivorsPowerUpDefinition_LandMine
  • CSurvivorsPowerUpDefinition_MagicMissile
  • CSurvivorsPowerUpDefinition_MortimerKisses
  • CSurvivorsPowerUpDefinition_ProjectileAttack
  • CSurvivorsPowerUpDefinition_Snotty
  • CSurvivorsPowerUpDefinition_Spirits
  • CSurvivorsPowerUpDefinition_Stampede
  • CSurvivorsPowerUpDefinition_Swashbuckle
  • CSurvivorsPowerUpDefinition_Track
  • CSurvivorsPowerUpSnapshot
  • CSurvivorsPowerUp_ArcaneBolt
  • CSurvivorsPowerUp_AreaAttack
  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
  • CSurvivorsPowerUp_Frostbite
  • CSurvivorsPowerUp_InstantAttack
  • CSurvivorsPowerUp_KnifeThrow
  • CSurvivorsPowerUp_LagunaBlade
  • CSurvivorsPowerUp_LandMine
  • CSurvivorsPowerUp_MagicMissile
  • CSurvivorsPowerUp_MortimerKisses
  • CSurvivorsPowerUp_ProjectileAttack
  • CSurvivorsPowerUp_Snotty
  • CSurvivorsPowerUp_Spirits
  • CSurvivorsPowerUp_Stampede
  • CSurvivorsPowerUp_Swashbuckle
  • CSurvivorsPowerUp_Track
  • CSurvivorsSpawner
  • CSurvivorsSpawnerDefinition
  • CSurvivorsSpawnerDestructibles
  • CSurvivorsSpawnerDestructiblesDefinition
  • CSurvivorsSpawnerEliteTurret
  • CSurvivorsSpawnerEliteTurretDefinition
  • CSurvivorsSpawnerGolem
  • CSurvivorsSpawnerGolemDefinition
Type / to search schemas
  1. Dota 2
  2. client
  3. CSurvivorsHeroDefinition

CSurvivorsHeroDefinition

184 bytes (0xB8), align 8Source
Metadata
MVDataRoot

Fields

NameTypeOffset
m_unHeroID
SurvivorsHeroID_t
00x00
m_nDOTAHeroID
HeroID_t
40x04
m_flBaseHealth
float32 = 100
160x10
m_flBaseSpeed
float32 = 100
200x14
m_flBasePickupRadius
float32 = 100
240x18
m_flBaseDashSpeed
float32 = 1300
280x1C
m_flBaseDashDuration
float32 = 0.25
320x20
m_flBaseDashCooldown
float32 = 1
360x24
m_nBaseNumDashes
int32 = 1
400x28
m_flMass
float32 = 20000
440x2C
m_flCollisionRadius
float32 = 20
480x30
m_flCollisionHeight
float32 = 100
520x34
m_flTriggerCollisionRadiusPadding
float32 = 10
560x38
m_pszPlayerHitSoundEvent
CUtlString
640x40
m_sLocDisplayName
CUtlString
720x48
m_vecEconItems
CUtlVector<item_definition_index_t>
800x50
m_unStyleIndex
style_index_t = 255
1040x68
m_vecBaseAttributes
CUtlVector<CSurvivorsAttributeValue>
1120x70
m_vecStartingPowerUps
CUtlVector<SurvivorsPowerUpID_t>
1360x88
m_vecInnatePowerUps
CUtlVector<SurvivorsPowerUpID_t>
1600xA0
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.