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  • CStopwatch
  • CStopwatchBase
  • CSurvivorsAttackParticleInfo
  • CSurvivorsAttributeDefinition
  • CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
  • CSurvivorsAttributeDefinition::MetaProgressionTier_t
  • CSurvivorsAttributeValue
  • CSurvivorsDifficultyDefinition
  • CSurvivorsEnemy
  • CSurvivorsEnemyAbsorber
  • CSurvivorsEnemyDefinition
  • CSurvivorsEnemyDefinition::Attack
  • CSurvivorsEnemyDefinition::PickupChance
  • CSurvivorsEnemyDefinition_Absorber
  • CSurvivorsEnemyDefinition_Golem
  • CSurvivorsEnemyDefinition_ImperiaBoss
  • CSurvivorsEnemyDefinition_Pillar
  • CSurvivorsEnemyDefinition_Resurrector
  • CSurvivorsEnemyDefinition_Snotty
  • CSurvivorsEnemyEventDefinition
  • CSurvivorsEnemyGolem
  • CSurvivorsEnemyPillar
  • CSurvivorsEnemyResurrector
  • CSurvivorsEnemySnapshot
  • CSurvivorsEntity
  • CSurvivorsGameModeDefinition
  • CSurvivorsGameModeDefinition::SeparationLayerData
  • CSurvivorsGameSnapshot
  • CSurvivorsHeroDefinition
  • CSurvivorsImperiaBoss
  • CSurvivorsLevelDefinition
  • CSurvivorsLootTable
  • CSurvivorsLootTable::CLootEntry
  • CSurvivorsLootTable::CLootEntryCollection
  • CSurvivorsPickupDefinition
  • CSurvivorsPickupSnapshot
  • CSurvivorsPlayerSnapshot
  • CSurvivorsPowerUp
  • CSurvivorsPowerUpDamageTickInfo
  • CSurvivorsPowerUpDefinition
  • CSurvivorsPowerUpDefinition_ArcaneBolt
  • CSurvivorsPowerUpDefinition_AreaAttack
  • CSurvivorsPowerUpDefinition_AreaAttack_Circle
  • CSurvivorsPowerUpDefinition_AreaAttack_CircleConstant
  • CSurvivorsPowerUpDefinition_AreaAttack_Line
  • CSurvivorsPowerUpDefinition_CounterHelix
  • CSurvivorsPowerUpDefinition_EchoStrike
  • CSurvivorsPowerUpDefinition_Frostbite
  • CSurvivorsPowerUpDefinition_InstantAttack
  • CSurvivorsPowerUpDefinition_KnifeThrow
  • CSurvivorsPowerUpDefinition_LagunaBlade
  • CSurvivorsPowerUpDefinition_LandMine
  • CSurvivorsPowerUpDefinition_MagicMissile
  • CSurvivorsPowerUpDefinition_MortimerKisses
  • CSurvivorsPowerUpDefinition_ProjectileAttack
  • CSurvivorsPowerUpDefinition_Snotty
  • CSurvivorsPowerUpDefinition_Spirits
  • CSurvivorsPowerUpDefinition_Stampede
  • CSurvivorsPowerUpDefinition_Swashbuckle
  • CSurvivorsPowerUpDefinition_Track
  • CSurvivorsPowerUpSnapshot
  • CSurvivorsPowerUp_ArcaneBolt
  • CSurvivorsPowerUp_AreaAttack
  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
  • CSurvivorsPowerUp_Frostbite
  • CSurvivorsPowerUp_InstantAttack
  • CSurvivorsPowerUp_KnifeThrow
  • CSurvivorsPowerUp_LagunaBlade
  • CSurvivorsPowerUp_LandMine
  • CSurvivorsPowerUp_MagicMissile
  • CSurvivorsPowerUp_MortimerKisses
  • CSurvivorsPowerUp_ProjectileAttack
  • CSurvivorsPowerUp_Snotty
  • CSurvivorsPowerUp_Spirits
  • CSurvivorsPowerUp_Stampede
  • CSurvivorsPowerUp_Swashbuckle
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  1. Dota 2
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  3. CSurvivorsEnemyEventDefinition

CSurvivorsEnemyEventDefinition

MVDataRoot
  • m_sSpawnerName: CUtlString0 (0x00)
  • m_nMinimumEnemyCountOverride: int328 (0x08)
  • m_nMaxSpawnCountPerIntervalOverride: int3212 (0x0C)
  • m_nOverflowEnemySpawnCountOverride: int3216 (0x10)
  • m_flSpawnIntervalOverride: float3220 (0x14)
  • m_flStartTime: float3224 (0x18)
  • m_flEndTime: float32 = -128 (0x1C)
Referenced by (3)
CSurvivorsDifficultyDefinitionm_vecAdditionalEnemyEventsCSurvivorsLevelDefinitionm_vecEventsCSurvivorsLevelDefinitionm_vecBossEvents
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.