Source 2 Viewer
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CSurvivorsAttackParticleInfo
CSurvivorsAttributeDefinition
CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
CSurvivorsAttributeDefinition::MetaProgressionTier_t
CSurvivorsAttributeValue
CSurvivorsDifficultyDefinition
CSurvivorsEnemy
CSurvivorsEnemyAbsorber
CSurvivorsEnemyDefinition
CSurvivorsEnemyDefinition::Attack
CSurvivorsEnemyDefinition::PickupChance
CSurvivorsEnemyDefinition_Absorber
CSurvivorsEnemyDefinition_Golem
CSurvivorsEnemyDefinition_ImperiaBoss
CSurvivorsEnemyDefinition_Pillar
CSurvivorsEnemyDefinition_Resurrector
CSurvivorsEnemyDefinition_Snotty
CSurvivorsEnemyEventDefinition
CSurvivorsEnemyGolem
CSurvivorsEnemyPillar
CSurvivorsEnemyResurrector
CSurvivorsEnemySnapshot
CSurvivorsEntity
CSurvivorsGameModeDefinition
CSurvivorsGameModeDefinition::SeparationLayerData
CSurvivorsGameSnapshot
CSurvivorsHeroDefinition
CSurvivorsImperiaBoss
CSurvivorsLevelDefinition
CSurvivorsLootTable
CSurvivorsLootTable::CLootEntry
CSurvivorsLootTable::CLootEntryCollection
CSurvivorsPickupDefinition
CSurvivorsPickupSnapshot
CSurvivorsPlayerSnapshot
CSurvivorsPowerUp
CSurvivorsPowerUpDamageTickInfo
CSurvivorsPowerUpDefinition
CSurvivorsPowerUpDefinition_ArcaneBolt
CSurvivorsPowerUpDefinition_AreaAttack
CSurvivorsPowerUpDefinition_AreaAttack_Circle
CSurvivorsPowerUpDefinition_AreaAttack_CircleConstant
CSurvivorsPowerUpDefinition_AreaAttack_Line
CSurvivorsPowerUpDefinition_CounterHelix
CSurvivorsPowerUpDefinition_EchoStrike
CSurvivorsPowerUpDefinition_Frostbite
CSurvivorsPowerUpDefinition_InstantAttack
CSurvivorsPowerUpDefinition_KnifeThrow
CSurvivorsPowerUpDefinition_LagunaBlade
CSurvivorsPowerUpDefinition_LandMine
CSurvivorsPowerUpDefinition_MagicMissile
CSurvivorsPowerUpDefinition_MortimerKisses
CSurvivorsPowerUpDefinition_ProjectileAttack
CSurvivorsPowerUpDefinition_Snotty
CSurvivorsPowerUpDefinition_Spirits
CSurvivorsPowerUpDefinition_Stampede
CSurvivorsPowerUpDefinition_Swashbuckle
CSurvivorsPowerUpDefinition_Track
CSurvivorsPowerUpSnapshot
CSurvivorsPowerUp_ArcaneBolt
CSurvivorsPowerUp_AreaAttack
CSurvivorsPowerUp_AreaAttack_Circle
CSurvivorsPowerUp_AreaAttack_CircleConstant
CSurvivorsPowerUp_AreaAttack_Line
CSurvivorsPowerUp_CounterHelix
CSurvivorsPowerUp_EchoStrike
Type
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Dota 2
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CSurvivorsDifficultyDefinition
CSurvivorsDifficultyDefinition
MVDataRoot
m_sLocDifficultyName
:
CUtlString
0 (0x00)
m_sLocDifficultyDescription
:
CUtlString
8 (0x08)
m_sLocDifficultyUpgradeText
:
CUtlString
16 (0x10)
m_flPlayerMaxHPMultiplier
:
float32
32 (0x20)
m_flPlayerHPRegenerationMultiplier
:
float32
36 (0x24)
m_flEnemyHealthMultiplier
:
float32
40 (0x28)
m_flEnemyDamageMultiplier
:
float32
44 (0x2C)
m_flEnemyMovementSpeedMultiplier
:
float32
48 (0x30)
m_flEnemyTurnRateMultiplier
:
float32
52 (0x34)
m_flEnemySpawnCountMuliplier
:
float32
56 (0x38)
m_flEnemyTouchMovementSlowDuration
:
float32
60 (0x3C)
m_flXPDropChanceMultiplier
:
float32
64 (0x40)
m_flXPLevelUpRequirementMultiplier
:
float32
68 (0x44)
m_flAdditionalFirstFloorTime
:
float32
72 (0x48)
m_bEnableMeteorModifier
:
bool
76 (0x4C)
m_vecAdditionalEnemySpawners
:
CUtlVector
<
CSurvivorsSpawnerDefinition
>
80 (0x50)
m_vecAdditionalEnemyEvents
:
CUtlVector
<
CSurvivorsEnemyEventDefinition
>
104 (0x68)
m_vecAdditionalStartingPowerUps
:
CUtlVector
<
SurvivorsPowerUpID_t
>
128 (0x80)
m_vecOverrideImperiaEnrageHealthThresholds
:
CUtlVector
<
float32
>
152 (0x98)