Source 2 Viewer
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CSurvivorsAttackParticleInfo
  • CSurvivorsAttributeDefinition
  • CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
  • CSurvivorsAttributeDefinition::MetaProgressionTier_t
  • CSurvivorsAttributeValue
  • CSurvivorsDifficultyDefinition
  • CSurvivorsEnemy
  • CSurvivorsEnemyAbsorber
  • CSurvivorsEnemyDefinition
  • CSurvivorsEnemyDefinition::Attack
  • CSurvivorsEnemyDefinition::PickupChance
  • CSurvivorsEnemyDefinition_Absorber
  • CSurvivorsEnemyDefinition_Golem
  • CSurvivorsEnemyDefinition_ImperiaBoss
  • CSurvivorsEnemyDefinition_Pillar
  • CSurvivorsEnemyDefinition_Resurrector
  • CSurvivorsEnemyDefinition_Snotty
  • CSurvivorsEnemyEventDefinition
  • CSurvivorsEnemyGolem
  • CSurvivorsEnemyPillar
  • CSurvivorsEnemyResurrector
  • CSurvivorsEnemySnapshot
  • CSurvivorsEntity
  • CSurvivorsGameModeDefinition
  • CSurvivorsGameModeDefinition::SeparationLayerData
  • CSurvivorsGameSnapshot
  • CSurvivorsHeroDefinition
  • CSurvivorsImperiaBoss
  • CSurvivorsLevelDefinition
  • CSurvivorsLootTable
  • CSurvivorsLootTable::CLootEntry
  • CSurvivorsLootTable::CLootEntryCollection
  • CSurvivorsPickupDefinition
  • CSurvivorsPickupSnapshot
  • CSurvivorsPlayerSnapshot
  • CSurvivorsPowerUp
  • CSurvivorsPowerUpDamageTickInfo
  • CSurvivorsPowerUpDefinition
  • CSurvivorsPowerUpDefinition_ArcaneBolt
  • CSurvivorsPowerUpDefinition_AreaAttack
  • CSurvivorsPowerUpDefinition_AreaAttack_Circle
  • CSurvivorsPowerUpDefinition_AreaAttack_CircleConstant
  • CSurvivorsPowerUpDefinition_AreaAttack_Line
  • CSurvivorsPowerUpDefinition_CounterHelix
  • CSurvivorsPowerUpDefinition_EchoStrike
  • CSurvivorsPowerUpDefinition_Frostbite
  • CSurvivorsPowerUpDefinition_InstantAttack
  • CSurvivorsPowerUpDefinition_KnifeThrow
  • CSurvivorsPowerUpDefinition_LagunaBlade
  • CSurvivorsPowerUpDefinition_LandMine
  • CSurvivorsPowerUpDefinition_MagicMissile
  • CSurvivorsPowerUpDefinition_MortimerKisses
  • CSurvivorsPowerUpDefinition_ProjectileAttack
  • CSurvivorsPowerUpDefinition_Snotty
  • CSurvivorsPowerUpDefinition_Spirits
  • CSurvivorsPowerUpDefinition_Stampede
  • CSurvivorsPowerUpDefinition_Swashbuckle
  • CSurvivorsPowerUpDefinition_Track
  • CSurvivorsPowerUpSnapshot
  • CSurvivorsPowerUp_ArcaneBolt
  • CSurvivorsPowerUp_AreaAttack
  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
Type / to search
  1. Dota 2
  2. client
  3. CSurvivorsDifficultyDefinition

CSurvivorsDifficultyDefinition

MVDataRoot
  • m_sLocDifficultyName: CUtlString0 (0x00)
  • m_sLocDifficultyDescription: CUtlString8 (0x08)
  • m_sLocDifficultyUpgradeText: CUtlString16 (0x10)
  • m_flPlayerMaxHPMultiplier: float3232 (0x20)
  • m_flPlayerHPRegenerationMultiplier: float3236 (0x24)
  • m_flEnemyHealthMultiplier: float3240 (0x28)
  • m_flEnemyDamageMultiplier: float3244 (0x2C)
  • m_flEnemyMovementSpeedMultiplier: float3248 (0x30)
  • m_flEnemyTurnRateMultiplier: float3252 (0x34)
  • m_flEnemySpawnCountMuliplier: float3256 (0x38)
  • m_flEnemyTouchMovementSlowDuration: float3260 (0x3C)
  • m_flXPDropChanceMultiplier: float3264 (0x40)
  • m_flXPLevelUpRequirementMultiplier: float3268 (0x44)
  • m_flAdditionalFirstFloorTime: float3272 (0x48)
  • m_bEnableMeteorModifier: bool76 (0x4C)
  • m_vecAdditionalEnemySpawners: CUtlVector< CSurvivorsSpawnerDefinition >80 (0x50)
  • m_vecAdditionalEnemyEvents: CUtlVector< CSurvivorsEnemyEventDefinition >104 (0x68)
  • m_vecAdditionalStartingPowerUps: CUtlVector< SurvivorsPowerUpID_t >128 (0x80)
  • m_vecOverrideImperiaEnrageHealthThresholds: CUtlVector< float32 >152 (0x98)
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.