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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CSurvivorsPowerUp_AreaAttack_Circle
CSurvivorsPowerUp_AreaAttack_CircleConstant
CSurvivorsPowerUp_AreaAttack_Line
CSurvivorsPowerUp_CounterHelix
CSurvivorsPowerUp_EchoStrike
CSurvivorsPowerUp_Frostbite
CSurvivorsPowerUp_InstantAttack
CSurvivorsPowerUp_KnifeThrow
CSurvivorsPowerUp_LagunaBlade
CSurvivorsPowerUp_LandMine
CSurvivorsPowerUp_MagicMissile
CSurvivorsPowerUp_MortimerKisses
CSurvivorsPowerUp_ProjectileAttack
CSurvivorsPowerUp_Snotty
CSurvivorsPowerUp_Spirits
CSurvivorsPowerUp_Stampede
CSurvivorsPowerUp_Swashbuckle
CSurvivorsPowerUp_Track
CSurvivorsSpawner
CSurvivorsSpawnerDefinition
CSurvivorsSpawnerDestructibles
CSurvivorsSpawnerDestructiblesDefinition
CSurvivorsSpawnerEliteTurret
CSurvivorsSpawnerEliteTurretDefinition
CSurvivorsSpawnerGolem
CSurvivorsSpawnerGolemDefinition
CSurvivorsSpawnerTower
CSurvivorsSpawnerTowerDefinition
CSurvivorsUnit
CSurvivorsUnit_Snotty
CSurvivorsUpgradeDefinition
CTakeDamageInfo
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTimeline
CTormentorSpawnPhase
CTriggerFan
CUnitOrders
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_Artillery_PortraitWorldUnit
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseModelEntity
C_BaseModelEntity::BodyGroupRequest_t
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_CDOTA_Ability_Treant_LeechSeed
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CrownfallShmupCamera
C_CrownfallShmupEnemy
C_DOTAAmbientCreatureParticleZone
C_DOTAAppCheers
C_DOTABaseAbility
C_DOTABaseCustomHeroPickRules
C_DOTABaseGameMode
C_DOTABotChallengeGameMode
Type
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Dota 2
client
CSurvivorsSpawnerDefinition
CSurvivorsSpawnerDefinition
328 bytes (0x0148), align 8
Source
Derived classes
CSurvivorsSpawnerDestructiblesDefinition
CSurvivorsSpawnerEliteTurretDefinition
CSurvivorsSpawnerGolemDefinition
CSurvivorsSpawnerTowerDefinition
Used by fields
CSurvivorsDifficultyDefinition
m_vecAdditionalEnemySpawners
Metadata
MHasKV3TransferPolymorphicClassname
MVDataRoot
Fields
Name
Type
Offset
m_sEnemyName
CUtlString
16
0x0010
m_sEnemyDisplayName
CUtlString
24
0x0018
m_nMinimumEnemyCount
int32
= 1
32
0x0020
m_nMaxSpawnCountPerInterval
int32
= 30
36
0x0024
m_nOverflowEnemySpawnCount
int32
40
0x0028
m_flSpawnInterval
float32
44
0x002C
m_eSpawnBehavior
ESurvivorsEnemySpawnBehavior
= "FIXED_DIRECTION"
48
0x0030
m_flFixedDirectionSpawnDistanceVariance
float32
52
0x0034
m_bIsPersistant
bool
56
0x0038
m_bResetSpawnIntervalOnKill
bool
57
0x0039
m_flSpawnChance
float32
= 1
60
0x003C
m_sSpawnParticle
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
64
0x0040
m_flSpawnOvalRadius
Vector2D
288
0x0120
m_sSpawnInfoTargetName
CUtlString
296
0x0128
m_sMinimapIconClass
CUtlString
304
0x0130
m_flPerpendicularWallSpacing
float32
312
0x0138
m_bIgnoreDifficultySpawnMultiplier
bool
316
0x013C
m_eSpawnPositionsLayer
ESurvivorsEnemySpawnPositionsLayer
= "ENEMY_MAIN"
324
0x0144