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CSurvivorsPowerUp_AreaAttack_Circle
CSurvivorsPowerUp_AreaAttack_CircleConstant
CSurvivorsPowerUp_AreaAttack_Line
CSurvivorsPowerUp_CounterHelix
CSurvivorsPowerUp_EchoStrike
CSurvivorsPowerUp_Frostbite
CSurvivorsPowerUp_InstantAttack
CSurvivorsPowerUp_KnifeThrow
CSurvivorsPowerUp_LagunaBlade
CSurvivorsPowerUp_LandMine
CSurvivorsPowerUp_MagicMissile
CSurvivorsPowerUp_MortimerKisses
CSurvivorsPowerUp_ProjectileAttack
CSurvivorsPowerUp_Snotty
CSurvivorsPowerUp_Spirits
CSurvivorsPowerUp_Stampede
CSurvivorsPowerUp_Swashbuckle
CSurvivorsPowerUp_Track
CSurvivorsSpawner
CSurvivorsSpawnerDefinition
CSurvivorsSpawnerDestructibles
CSurvivorsSpawnerDestructiblesDefinition
CSurvivorsSpawnerEliteTurret
CSurvivorsSpawnerEliteTurretDefinition
CSurvivorsSpawnerGolem
CSurvivorsSpawnerGolemDefinition
CSurvivorsSpawnerTower
CSurvivorsSpawnerTowerDefinition
CSurvivorsUnit
CSurvivorsUnit_Snotty
CSurvivorsUpgradeDefinition
CTakeDamageInfo
CTakeDamageResult
CTakeDamageResultAPI
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTimeline
CTormentorSpawnPhase
CTriggerFan
CUnitOrders
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_Artillery_PortraitWorldUnit
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_CDOTA_Ability_Treant_LeechSeed
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CrownfallShmupCamera
C_CrownfallShmupEnemy
C_DOTAAmbientCreatureParticleZone
C_DOTAAppCheers
C_DOTABaseAbility
C_DOTABaseCustomHeroPickRules
C_DOTABaseGameMode
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Dota 2
client
CSurvivorsSpawnerDefinition
CSurvivorsSpawnerDefinition
MVDataRoot
m_sEnemyName
:
CUtlString
16 (0x10)
m_sEnemyDisplayName
:
CUtlString
24 (0x18)
m_nMinimumEnemyCount
:
int32
= 1
32 (0x20)
m_nMaxSpawnCountPerInterval
:
int32
= 30
36 (0x24)
m_nOverflowEnemySpawnCount
:
int32
40 (0x28)
m_flSpawnInterval
:
float32
44 (0x2C)
m_eSpawnBehavior
:
ESurvivorsEnemySpawnBehavior
= "FIXED_DIRECTION"
48 (0x30)
m_flFixedDirectionSpawnDistanceVariance
:
float32
52 (0x34)
m_bIsPersistant
:
bool
56 (0x38)
m_bResetSpawnIntervalOnKill
:
bool
57 (0x39)
m_flSpawnChance
:
float32
= 1
60 (0x3C)
m_sSpawnParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
64 (0x40)
m_flSpawnOvalRadius
:
Vector2D
288 (0x0120)
m_sSpawnInfoTargetName
:
CUtlString
296 (0x0128)
m_sMinimapIconClass
:
CUtlString
304 (0x0130)
m_flPerpendicularWallSpacing
:
float32
312 (0x0138)
m_bIgnoreDifficultySpawnMultiplier
:
bool
316 (0x013C)
m_eSpawnPositionsLayer
:
ESurvivorsEnemySpawnPositionsLayer
= "ENEMY_MAIN"
324 (0x0144)
Referenced by (5)
CSurvivorsDifficultyDefinition
m_vecAdditionalEnemySpawners
CSurvivorsSpawnerDestructiblesDefinition
CSurvivorsSpawnerEliteTurretDefinition
CSurvivorsSpawnerGolemDefinition
CSurvivorsSpawnerTowerDefinition