Source 2 Viewer
  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
  • CSurvivorsPowerUp_Frostbite
  • CSurvivorsPowerUp_InstantAttack
  • CSurvivorsPowerUp_KnifeThrow
  • CSurvivorsPowerUp_LagunaBlade
  • CSurvivorsPowerUp_LandMine
  • CSurvivorsPowerUp_MagicMissile
  • CSurvivorsPowerUp_MortimerKisses
  • CSurvivorsPowerUp_ProjectileAttack
  • CSurvivorsPowerUp_Snotty
  • CSurvivorsPowerUp_Spirits
  • CSurvivorsPowerUp_Stampede
  • CSurvivorsPowerUp_Swashbuckle
  • CSurvivorsPowerUp_Track
  • CSurvivorsSpawner
  • CSurvivorsSpawnerDefinition
  • CSurvivorsSpawnerDestructibles
  • CSurvivorsSpawnerDestructiblesDefinition
  • CSurvivorsSpawnerEliteTurret
  • CSurvivorsSpawnerEliteTurretDefinition
  • CSurvivorsSpawnerGolem
  • CSurvivorsSpawnerGolemDefinition
  • CSurvivorsSpawnerTower
  • CSurvivorsSpawnerTowerDefinition
  • CSurvivorsUnit
  • CSurvivorsUnit_Snotty
  • CSurvivorsUpgradeDefinition
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageResultAPI
  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTimeline
  • CTormentorSpawnPhase
  • CTriggerFan
  • CUnitOrders
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_Artillery_PortraitWorldUnit
  • C_BaseAnimatingController
  • C_BaseAnimatingOverlay
  • C_BaseAnimatingOverlayController
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_CDOTA_Ability_Treant_LeechSeed
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CrownfallShmupCamera
  • C_CrownfallShmupEnemy
  • C_DOTAAmbientCreatureParticleZone
  • C_DOTAAppCheers
  • C_DOTABaseAbility
  • C_DOTABaseCustomHeroPickRules
  • C_DOTABaseGameMode
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  1. Dota 2
  2. client
  3. CSurvivorsSpawnerDefinition

CSurvivorsSpawnerDefinition

MVDataRoot
  • m_sEnemyName: CUtlString16 (0x10)
  • m_sEnemyDisplayName: CUtlString24 (0x18)
  • m_nMinimumEnemyCount: int32 = 132 (0x20)
  • m_nMaxSpawnCountPerInterval: int32 = 3036 (0x24)
  • m_nOverflowEnemySpawnCount: int3240 (0x28)
  • m_flSpawnInterval: float3244 (0x2C)
  • m_eSpawnBehavior: ESurvivorsEnemySpawnBehavior = "FIXED_DIRECTION"48 (0x30)
  • m_flFixedDirectionSpawnDistanceVariance: float3252 (0x34)
  • m_bIsPersistant: bool56 (0x38)
  • m_bResetSpawnIntervalOnKill: bool57 (0x39)
  • m_flSpawnChance: float32 = 160 (0x3C)
  • m_sSpawnParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >64 (0x40)
  • m_flSpawnOvalRadius: Vector2D288 (0x0120)
  • m_sSpawnInfoTargetName: CUtlString296 (0x0128)
  • m_sMinimapIconClass: CUtlString304 (0x0130)
  • m_flPerpendicularWallSpacing: float32312 (0x0138)
  • m_bIgnoreDifficultySpawnMultiplier: bool316 (0x013C)
  • m_eSpawnPositionsLayer: ESurvivorsEnemySpawnPositionsLayer = "ENEMY_MAIN"324 (0x0144)
Referenced by (5)
CSurvivorsDifficultyDefinitionm_vecAdditionalEnemySpawnersCSurvivorsSpawnerDestructiblesDefinitionCSurvivorsSpawnerEliteTurretDefinitionCSurvivorsSpawnerGolemDefinitionCSurvivorsSpawnerTowerDefinition
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.