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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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  • CSurvivorsPowerUp_AreaAttack_Circle
  • CSurvivorsPowerUp_AreaAttack_CircleConstant
  • CSurvivorsPowerUp_AreaAttack_Line
  • CSurvivorsPowerUp_CounterHelix
  • CSurvivorsPowerUp_EchoStrike
  • CSurvivorsPowerUp_Frostbite
  • CSurvivorsPowerUp_InstantAttack
  • CSurvivorsPowerUp_KnifeThrow
  • CSurvivorsPowerUp_LagunaBlade
  • CSurvivorsPowerUp_LandMine
  • CSurvivorsPowerUp_MagicMissile
  • CSurvivorsPowerUp_MortimerKisses
  • CSurvivorsPowerUp_ProjectileAttack
  • CSurvivorsPowerUp_Snotty
  • CSurvivorsPowerUp_Spirits
  • CSurvivorsPowerUp_Stampede
  • CSurvivorsPowerUp_Swashbuckle
  • CSurvivorsPowerUp_Track
  • CSurvivorsSpawner
  • CSurvivorsSpawnerDefinition
  • CSurvivorsSpawnerDestructibles
  • CSurvivorsSpawnerDestructiblesDefinition
  • CSurvivorsSpawnerEliteTurret
  • CSurvivorsSpawnerEliteTurretDefinition
  • CSurvivorsSpawnerGolem
  • CSurvivorsSpawnerGolemDefinition
  • CSurvivorsSpawnerTower
  • CSurvivorsSpawnerTowerDefinition
  • CSurvivorsUnit
  • CSurvivorsUnit_Snotty
  • CSurvivorsUpgradeDefinition
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTimeline
  • CTormentorSpawnPhase
  • CTriggerFan
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  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
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  • C_BaseAnimatingController
  • C_BaseAnimatingOverlay
  • C_BaseAnimatingOverlayController
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseModelEntity
  • C_BaseModelEntity::BodyGroupRequest_t
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_CDOTA_Ability_Treant_LeechSeed
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CrownfallShmupCamera
  • C_CrownfallShmupEnemy
  • C_DOTAAmbientCreatureParticleZone
  • C_DOTAAppCheers
  • C_DOTABaseAbility
  • C_DOTABaseCustomHeroPickRules
  • C_DOTABaseGameMode
  • C_DOTABotChallengeGameMode
Type / to search schemas
  1. Dota 2
  2. client
  3. CSurvivorsSpawnerDefinition

CSurvivorsSpawnerDefinition

328 bytes (0x0148), align 8Source
Derived classes
CSurvivorsSpawnerDestructiblesDefinitionCSurvivorsSpawnerEliteTurretDefinitionCSurvivorsSpawnerGolemDefinitionCSurvivorsSpawnerTowerDefinition
Used by fields
CSurvivorsDifficultyDefinitionm_vecAdditionalEnemySpawners
Metadata
MHasKV3TransferPolymorphicClassname
MVDataRoot

Fields

NameTypeOffset
m_sEnemyName
CUtlString
160x0010
m_sEnemyDisplayName
CUtlString
240x0018
m_nMinimumEnemyCount
int32 = 1
320x0020
m_nMaxSpawnCountPerInterval
int32 = 30
360x0024
m_nOverflowEnemySpawnCount
int32
400x0028
m_flSpawnInterval
float32
440x002C
m_eSpawnBehavior
ESurvivorsEnemySpawnBehavior = "FIXED_DIRECTION"
480x0030
m_flFixedDirectionSpawnDistanceVariance
float32
520x0034
m_bIsPersistant
bool
560x0038
m_bResetSpawnIntervalOnKill
bool
570x0039
m_flSpawnChance
float32 = 1
600x003C
m_sSpawnParticle
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
640x0040
m_flSpawnOvalRadius
Vector2D
2880x0120
m_sSpawnInfoTargetName
CUtlString
2960x0128
m_sMinimapIconClass
CUtlString
3040x0130
m_flPerpendicularWallSpacing
float32
3120x0138
m_bIgnoreDifficultySpawnMultiplier
bool
3160x013C
m_eSpawnPositionsLayer
ESurvivorsEnemySpawnPositionsLayer = "ENEMY_MAIN"
3240x0144
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.