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CSurvivorsSpawnerTower
CSurvivorsSpawnerTowerDefinition
CSurvivorsUnit
CSurvivorsUnit_Snotty
CSurvivorsUpgradeDefinition
CTakeDamageInfo
CTakeDamageResult
CTakeDamageResultAPI
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTimeline
CTormentorSpawnPhase
CTriggerFan
CUnitOrders
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_Artillery_PortraitWorldUnit
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_CDOTA_Ability_Treant_LeechSeed
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CrownfallShmupCamera
C_CrownfallShmupEnemy
C_DOTAAmbientCreatureParticleZone
C_DOTAAppCheers
C_DOTABaseAbility
C_DOTABaseCustomHeroPickRules
C_DOTABaseGameMode
C_DOTABotChallengeGameMode
C_DOTACameraBounds
C_DOTACheers
C_DOTACustomGameHeroPickRules
C_DOTAFogOfWarTempViewers
C_DOTAGameManager
C_DOTAGameManagerProxy
C_DOTAGamerules
C_DOTAGamerulesProxy
C_DOTAMutationGameMode
C_DOTANewPlayerPoolGameMode
C_DOTAPlayerController
C_DOTAPortraitWorldCallbackHandler
C_DOTAPropCustomTexture
C_DOTAReflectionSkybox
C_DOTASceneEntity
C_DOTASpectatorGraphManager
C_DOTASpectatorGraphManagerProxy
C_DOTATeam
C_DOTATurboGameMode
C_DOTATurboHeroPickRules
C_DOTAWearableItem
C_DOTAWorldParticleSystem
C_DOTA_Ability_Abaddon_Withering_Mist
C_DOTA_Ability_AbyssalUnderlord_Abyssal_Horde
C_DOTA_Ability_AbyssalUnderlord_DarkRift
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Dota 2
client
CSkeletonAnimationController
C_BaseAnimatingController
C_BaseAnimatingController
Inherits from (1 field)
CSkeletonAnimationController
ISkeletonAnimationController
expand fields
m_baseLayer
:
CNetworkedSequenceOperation
16 (0x10)
m_bSequenceFinished
:
bool
56 (0x38)
m_flGroundSpeed
:
float32
60 (0x3C)
m_flLastEventCycle
:
float32
64 (0x40)
m_flLastEventAnimTime
:
GameTime_t
68 (0x44)
m_flSoundSyncTime
:
float32
72 (0x48)
m_flPlaybackRate
:
CNetworkedQuantizedFloat
76 (0x4C)
m_flPrevAnimTime
:
GameTime_t
84 (0x54)
m_flSeqStartTime
:
GameTime_t
88 (0x58)
m_flPoseParameter
:
float32
[24]
92 (0x5C)
m_bNetworkedAnimationInputsChanged
:
bool
188 (0xBC)
m_nPrevNewSequenceParity
:
uint8
189 (0xBD)
m_nPrevResetEventsParity
:
uint8
190 (0xBE)
m_bPlaybackRateLocked
:
bool
191 (0xBF)
m_nNewSequenceParity
:
int32
192 (0xC0)
m_nResetEventsParity
:
int32
196 (0xC4)
m_nAnimLoopMode
:
AnimLoopMode_t
200 (0xC8)
m_flCachedSequenceCycleRate
:
float32
204 (0xCC)
m_flCachedGroundSpeed
:
float32
208 (0xD0)
m_nNotifyState
:
SequenceFinishNotifyState_t
212 (0xD4)
m_SequenceTransitioner
:
C_CSequenceTransitioner2
880 (0x0370)
m_hLastAnimEventSequence
:
HSequence
1320 (0x0528)
Referenced by (3)
C_BaseAnimatingOverlayController
C_BodyComponentBaseAnimating
m_animationController
C_CSequenceTransitioner2
m_pOwner
Also in
server.dll