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Type / to search
  1. Dota 2
  2. client
  3. CSkeletonAnimationController
  4. C_BaseAnimatingController

C_BaseAnimatingController

Inherits from (1 field)
CSkeletonAnimationControllerISkeletonAnimationController
  • m_baseLayer: CNetworkedSequenceOperation16 (0x10)
  • m_bSequenceFinished: bool56 (0x38)
  • m_flGroundSpeed: float3260 (0x3C)
  • m_flLastEventCycle: float3264 (0x40)
  • m_flLastEventAnimTime: GameTime_t68 (0x44)
  • m_flSoundSyncTime: float3272 (0x48)
  • m_flPlaybackRate: CNetworkedQuantizedFloat76 (0x4C)
  • m_flPrevAnimTime: GameTime_t84 (0x54)
  • m_flSeqStartTime: GameTime_t88 (0x58)
  • m_flPoseParameter: float32[24]92 (0x5C)
  • m_bNetworkedAnimationInputsChanged: bool188 (0xBC)
  • m_nPrevNewSequenceParity: uint8189 (0xBD)
  • m_nPrevResetEventsParity: uint8190 (0xBE)
  • m_bPlaybackRateLocked: bool191 (0xBF)
  • m_nNewSequenceParity: int32192 (0xC0)
  • m_nResetEventsParity: int32196 (0xC4)
  • m_nAnimLoopMode: AnimLoopMode_t200 (0xC8)
  • m_flCachedSequenceCycleRate: float32204 (0xCC)
  • m_flCachedGroundSpeed: float32208 (0xD0)
  • m_nNotifyState: SequenceFinishNotifyState_t212 (0xD4)
  • m_SequenceTransitioner: C_CSequenceTransitioner2880 (0x0370)
  • m_hLastAnimEventSequence: HSequence1320 (0x0528)
Referenced by (3)
C_BaseAnimatingOverlayControllerC_BodyComponentBaseAnimatingm_animationControllerC_CSequenceTransitioner2m_pOwner
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.