Source 2 Viewer
CTakeDamageSummaryScopeGuard
CTeamTrackedStatDefinition
CTeamTrackedStatsEntity
CTimeline
CTormentorSpawnPhase
CTriggerFan
CUnitOrders
CVectorExponentialMovingAverage
CVectorMovingAverage
CWorldCompositionChunkReferenceElement_t
C_Artillery_PortraitWorldUnit
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_CDOTA_Ability_Treant_LeechSeed
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CrownfallShmupCamera
C_CrownfallShmupEnemy
C_DOTAAmbientCreatureParticleZone
C_DOTAAppCheers
C_DOTABaseAbility
C_DOTABaseCustomHeroPickRules
C_DOTABaseGameMode
C_DOTABotChallengeGameMode
C_DOTACameraBounds
C_DOTACheers
C_DOTACustomGameHeroPickRules
C_DOTAFogOfWarTempViewers
C_DOTAGameManager
C_DOTAGameManagerProxy
C_DOTAGamerules
C_DOTAGamerulesProxy
C_DOTAMutationGameMode
C_DOTANewPlayerPoolGameMode
C_DOTAPlayerController
C_DOTAPortraitWorldCallbackHandler
C_DOTAPropCustomTexture
C_DOTAReflectionSkybox
C_DOTASceneEntity
C_DOTASpectatorGraphManager
C_DOTASpectatorGraphManagerProxy
C_DOTATeam
C_DOTATurboGameMode
C_DOTATurboHeroPickRules
C_DOTAWearableItem
C_DOTAWorldParticleSystem
C_DOTA_Ability_Abaddon_Withering_Mist
C_DOTA_Ability_AbyssalUnderlord_Abyssal_Horde
C_DOTA_Ability_AbyssalUnderlord_DarkRift
C_DOTA_Ability_AbyssalUnderlord_Dark_Portal
C_DOTA_Ability_AbyssalUnderlord_Portal_Warp
C_DOTA_Ability_Abyssal_Underlord_Raid_Boss
C_DOTA_Ability_Aghanim_UrnUpheaval
C_DOTA_Ability_AghanimsFortress_SkeletonKing_VampiricAura
C_DOTA_Ability_AghsFort_AssaultCaptain_SearingChains
C_DOTA_Ability_AghsFort_AssaultCaptain_SunRay
C_DOTA_Ability_AghsFort_Creature_Phoenix_FireSpirits
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Dota 2
client
CEntityInstance
C_BaseEntity
C_BaseEntity
Inherits from (3 fields)
CEntityInstance
expand fields
m_CBodyComponent
:
CBodyComponent
*
48 (0x30)
m_NetworkTransmitComponent
:
CNetworkTransmitComponent
56 (0x38)
MNotSaved
m_nLastThinkTick
:
GameTick_t
808 (0x0328)
MNotSaved
m_pGameSceneNode
:
CGameSceneNode
*
816 (0x0330)
MNotSaved
m_pRenderComponent
:
CRenderComponent
*
824 (0x0338)
MNotSaved
m_pCollision
:
CCollisionProperty
*
832 (0x0340)
MNotSaved
m_iMaxHealth
:
int32
840 (0x0348)
MNotSaved
m_iHealth
:
int32
844 (0x034C)
m_flDamageAccumulator
:
float32
848 (0x0350)
MNotSaved
m_lifeState
:
uint8
852 (0x0354)
MNotSaved
m_takedamage
:
DamageOptions_t
853 (0x0355)
m_bTakesDamage
:
bool
854 (0x0356)
MNotSaved
m_nTakeDamageFlags
:
TakeDamageFlags_t
856 (0x0358)
MNotSaved
m_nPlatformType
:
EntityPlatformTypes_t
864 (0x0360)
m_ubInterpolationFrame
:
uint8
865 (0x0361)
MNotSaved
m_hSceneObjectController
:
CHandle
<
C_BaseEntity
>
868 (0x0364)
m_nNoInterpolationTick
:
int32
872 (0x0368)
MNotSaved
m_nVisibilityNoInterpolationTick
:
int32
876 (0x036C)
MNotSaved
m_flProxyRandomValue
:
float32
880 (0x0370)
MNotSaved
m_iEFlags
:
int32
884 (0x0374)
MNotSaved
m_nWaterType
:
uint8
888 (0x0378)
MNotSaved
m_bInterpolateEvenWithNoModel
:
bool
889 (0x0379)
MNotSaved
m_bPredictionEligible
:
bool
890 (0x037A)
MNotSaved
m_bApplyLayerMatchIDToModel
:
bool
891 (0x037B)
MNotSaved
m_tokLayerMatchID
:
CUtlStringToken
892 (0x037C)
MNotSaved
m_nSubclassID
:
CUtlStringToken
896 (0x0380)
m_nSimulationTick
:
int32
912 (0x0390)
MNotSaved
m_iCurrentThinkContext
:
int32
916 (0x0394)
MNotSaved
m_aThinkFunctions
:
CUtlVector
<
thinkfunc_t
>
920 (0x0398)
MNotSaved
m_bDisabledContextThinks
:
bool
944 (0x03B0)
m_flAnimTime
:
float32
948 (0x03B4)
MNotSaved
m_flSimulationTime
:
float32
952 (0x03B8)
MNotSaved
m_nSceneObjectOverrideFlags
:
uint8
956 (0x03BC)
m_bHasSuccessfullyInterpolated
:
bool
957 (0x03BD)
MNotSaved
m_bHasAddedVarsToInterpolation
:
bool
958 (0x03BE)
MNotSaved
m_bRenderEvenWhenNotSuccessfullyInterpolated
:
bool
959 (0x03BF)
MNotSaved
m_nInterpolationLatchDirtyFlags
:
int32
[2]
960 (0x03C0)
MNotSaved
m_ListEntry
:
uint16
[11]
968 (0x03C8)
MNotSaved
m_flCreateTime
:
GameTime_t
992 (0x03E0)
MNotSaved
m_flSpeed
:
float32
996 (0x03E4)
MNotSaved
m_EntClientFlags
:
uint16
1000 (0x03E8)
MNotSaved
m_bClientSideRagdoll
:
bool
1002 (0x03EA)
MNotSaved
m_iTeamNum
:
uint8
1003 (0x03EB)
MNotSaved
m_spawnflags
:
uint32
1004 (0x03EC)
m_nNextThinkTick
:
GameTick_t
1008 (0x03F0)
MNotSaved
m_fFlags
:
uint32
1016 (0x03F8)
MSaveFlags
: 4096
m_vecAbsVelocity
:
Vector
1020 (0x03FC)
MNotSaved
m_vecServerVelocity
:
CNetworkVelocityVector
1032 (0x0408)
MNotSaved
m_vecVelocity
:
CNetworkVelocityVector
1072 (0x0430)
m_hEffectEntity
:
CHandle
<
C_BaseEntity
>
1296 (0x0510)
MNotSaved
m_hOwnerEntity
:
CHandle
<
C_BaseEntity
>
1300 (0x0514)
m_MoveCollide
:
MoveCollide_t
1304 (0x0518)
MNotSaved
m_MoveType
:
MoveType_t
1305 (0x0519)
m_nActualMoveType
:
MoveType_t
1306 (0x051A)
m_flWaterLevel
:
float32
1308 (0x051C)
MNotSaved
m_fEffects
:
uint32
1312 (0x0520)
MNotSaved
m_hGroundEntity
:
CHandle
<
C_BaseEntity
>
1316 (0x0524)
MNotSaved
m_nGroundBodyIndex
:
int32
1320 (0x0528)
MNotSaved
m_flFriction
:
float32
1324 (0x052C)
MNotSaved
m_flElasticity
:
float32
1328 (0x0530)
MNotSaved
m_flGravityScale
:
float32
1332 (0x0534)
MNotSaved
m_flTimeScale
:
float32
1336 (0x0538)
MNotSaved
m_bAnimatedEveryTick
:
bool
1340 (0x053C)
MNotSaved
m_bGravityDisabled
:
bool
1341 (0x053D)
m_flNavIgnoreUntilTime
:
GameTime_t
1344 (0x0540)
MNotSaved
m_hThink
:
uint16
1348 (0x0544)
MNotSaved
m_fBBoxVisFlags
:
uint8
1360 (0x0550)
MNotSaved
m_flActualGravityScale
:
float32
1364 (0x0554)
m_bGravityActuallyDisabled
:
bool
1368 (0x0558)
m_bPredictable
:
bool
1369 (0x0559)
MNotSaved
m_bRenderWithViewModels
:
bool
1370 (0x055A)
m_nFirstPredictableCommand
:
int32
1372 (0x055C)
MNotSaved
m_nLastPredictableCommand
:
int32
1376 (0x0560)
MNotSaved
m_hOldMoveParent
:
CHandle
<
C_BaseEntity
>
1380 (0x0564)
MNotSaved
m_Particles
:
CParticleProperty
1384 (0x0568)
MNotSaved
m_vecAngVelocity
:
QAngle
1432 (0x0598)
m_DataChangeEventRef
:
int32
1444 (0x05A4)
MNotSaved
m_dependencies
:
CUtlVector
<
CEntityHandle
>
1448 (0x05A8)
MNotSaved
m_nCreationTick
:
int32
1472 (0x05C0)
MNotSaved
m_bAnimTimeChanged
:
bool
1489 (0x05D1)
MNotSaved
m_bSimulationTimeChanged
:
bool
1490 (0x05D2)
MNotSaved
m_sUniqueHammerID
:
CUtlString
1504 (0x05E0)
MNotSaved
m_nBloodType
:
BloodType
1512 (0x05E8)
Referenced by (658)
AI_BaseNPC_DebugSnapshotData_t
current_enemy
CAttributeManager
m_Providers
CAttributeManager
m_Receivers
CAttributeManager
m_hOuter
CBasePlayerController
CBaseTrackedStatsEntity
CCitadelSoundOpvarSetOBB
CDOTACourierController
m_hFSMUnit
+650 more…
Also in
server.dll
Counter-Strike 2
Deadlock