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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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client
8,041
ABILITY_TYPES
AI_BaseNPCAnimGraph_DebugSnapshotData_t
AI_BaseNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
AI_FacingServices_DebugSnapshotData_t
AI_GroundRootMotionMotor_DebugSnapshotData_t
AI_GroundRootMotionMotor_DebugSnapshotData_t::Event_t
AI_MotorServices_DebugSnapshotData_t
AI_MotorServices_DebugSnapshotData_t::MotorPathWaypoint_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
AbilityBarType_t
AbilityContributionType_t
AbilityID_t
AbilityLearnResult_t
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AmphibianRhapsodySong_t
AnimGraph2SerializedPoseRecipeSlot_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
ArtyCannonDef_t
ArtyConstants_t
ArtyEnemyDef_t
ArtyEnemyOrder_t
ArtyGameModeInfo_t
ArtyGameModeLevelInfo_t
ArtyGameObjectDef_t
ArtyGameObjectID_t
ArtyGameObjectInstance_t
ArtyGraphicID_t
ArtyGraphicInfo_t
ArtyLevelID_t
ArtyLevelInfo_t
ArtyLevelObjectInstance_t
ArtyLevelWeaponInstance_t
ArtyPlayerDef_t
ArtyProgressBarDef_t
ArtySpawnerDef_t
ArtyUnitDef_t
ArtyWeaponID_t
ArtyWeaponInfo_t
AttackRecord_t
AttributeDerivedStats
Attributes
BaseActivity_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BlessingID_t
BlessingPathID_t
BlessingPath_t
BlessingTypeID_t
BlessingType_t
Blessing_t
BloodType
BodySectionMutex_t
BreakableContentsType_t
BrushSolidities_e
CAdditionalWearable
CAmbientCreatures
CAnimGraph2InstancePtr
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphControllerPtr
CAnimationLayer
CAnnouncerDescriptor
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAchievement
CBaseAnimGraph
CBaseAnimGraphController
Type
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to search schemas
Dota 2
client
DebugSnapshotBaseStructuredData_t
AI_BaseNPC_DebugSnapshotData_t
AI_BaseNPC_DebugSnapshotData_t
576 bytes (0x0240), align 8
Source
Inherits
DebugSnapshotBaseStructuredData_t
Metadata
MPropertyFriendlyName
: "Base NPC"
MHasKV3TransferPolymorphicClassname
Also in
Counter-Strike 2
differs
Deadlock
differs
Fields
Name
Type
Offset
npc_state
CGlobalSymbol
8
0x0008
current_enemy
CHandle
<
C_BaseEntity
>
16
0x0010
s_current_schedule
DebugSnapshotSourceLocation_t
24
0x0018
s_current_task
CGlobalSymbol
80
0x0050
s_prev_schedule
CUtlString
88
0x0058
s_npc_current_movement
DebugSnapshotSourceLocation_t
96
0x0060
s_last_task_end_location
DebugSnapshotSourceLocation_t
152
0x0098
conditions
CUtlVector
<
DebugSnapshotSourceLocation_t
>
208
0x00D0
anim_events
CUtlVector
<
CGlobalSymbol
>
232
0x00E8
animgraph
AI_BaseNPCAnimGraph_DebugSnapshotData_t
256
0x0100
navigator
AI_Navigator_DebugSnapshotData_t
328
0x0148
motorServices
AI_MotorServices_DebugSnapshotData_t
456
0x01C8
facingServices
AI_FacingServices_DebugSnapshotData_t
512
0x0200