Source 2 Viewer
  • AI_BaseNPCAnimGraph_DebugSnapshotData_t
  • AI_BaseNPC_DebugSnapshotData_t
  • AI_DefaultNPC_DebugSnapshotData_t
  • AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
  • AI_MotorGroundAnimgraph_DebugSnapshotData_t
  • AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t
  • AI_Motor_DebugSnapshotData_t
  • AI_Navigator_DebugSnapshotData_t
  • AI_Navigator_DebugSnapshotData_t::Waypoint_t
  • ActiveModelConfig_t
  • AmmoFlags_t
  • AmmoIndex_t
  • AmmoPosition_t
  • AmmoTypeInfo_t
  • AnimGraph2SerializedPoseRecipeSlot_t
  • AnimGraphDebugDrawType_t
  • AnimLoopMode_t
  • AnimationAlgorithm_t
  • BeamClipStyle_t
  • BeamType_t
  • BeginDeathLifeStateTransition_t
  • BloodType
  • BodySectionAuthority_t
  • BreakableContentsType_t
  • BrushSolidities_e
  • C4LightEffect_t
  • CAnimEventListener
  • CAnimEventListenerBase
  • CAnimEventQueueListener
  • CAnimGraphControllerBase
  • CAnimGraphControllerManager
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBaseAnimGraph
  • CBaseAnimGraphController
  • CBaseAnimGraphDestructibleParts_GraphController
  • CBaseAnimGraphVariationUserData
  • CBaseFilter
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerVData
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBaseTriggerAPI
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombTarget
  • CBreakableStageHelper
  • CBuoyancyHelper
  • CCS2ChickenGraphController
  • CCS2PawnGraphController
  • CCS2UIPawnGraphController
  • CCS2WeaponGraphController
  • CCSGO_EndOfMatchLineupEnd
  • CCSGO_WingmanIntroCharacterPosition
  • CCSGO_WingmanIntroCounterTerroristPosition
  • CCSGO_WingmanIntroTerroristPosition
  • CCSGameModeRules
  • CCSGameModeRules_ArmsRace
  • CCSGameModeRules_Deathmatch
  • CCSGameModeRules_Noop
  • CCSObserver_CameraServices
  • CCSObserver_MovementServices
  • CCSObserver_ObserverServices
  • CCSObserver_UseServices
  • CCSPlayerAnimationState
  • CCSPlayerAnimationState::AirAction_t
  • CCSPlayerAnimationState::Direction_t
  • CCSPlayerAnimationState::GroundMoveState_t
  • CCSPlayerAnimationState::MoveType_t
  • CCSPlayerBase_CameraServices
  • CCSPlayerController
  • CCSPlayerController_ActionTrackingServices
  • CCSPlayerController_DamageServices
  • CCSPlayerController_InGameMoneyServices
Type / to search
  1. Counter-Strike 2
  2. client
  3. DebugSnapshotBaseStructuredData_t
  4. AI_BaseNPC_DebugSnapshotData_t

AI_BaseNPC_DebugSnapshotData_t

Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
  • npc_state: CGlobalSymbol8 (0x08)
  • current_enemy: CHandle< C_BaseEntity >16 (0x10)
  • s_current_schedule: CUtlString24 (0x18)
  • s_current_task: CGlobalSymbol32 (0x20)
  • s_schedule_interrupt_reason: CUtlString40 (0x28)
  • s_schedule_fail_reason: CUtlString48 (0x30)
  • conditions: CUtlVector< CGlobalSymbol >56 (0x38)
  • anim_events: CUtlVector< CGlobalSymbol >80 (0x50)
  • e_action_body_section: CGlobalSymbol104 (0x68)
  • e_movement_body_section: CGlobalSymbol112 (0x70)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10619855 built on Apr 28 2026.