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AnimLoopMode_t
AnimationAlgorithm_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
BloodType
BodySectionAuthority_t
BreakableContentsType_t
BrushSolidities_e
C4LightEffect_t
CAnimEventListener
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CAnimEventQueueListener
CAnimGraphControllerBase
CAnimGraphControllerManager
CAttributeList
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CBaseAnimGraph
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CCSGO_EndOfMatchLineupEnd
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CCSPlayerAnimationState
CCSPlayerAnimationState::AirAction_t
CCSPlayerAnimationState::Direction_t
CCSPlayerAnimationState::GroundMoveState_t
CCSPlayerAnimationState::MoveType_t
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Counter-Strike 2
client
CSkeletonAnimationController
CBaseAnimGraphController
CBaseAnimGraphController
Inherits from (1 field)
CSkeletonAnimationController
ISkeletonAnimationController
expand fields
m_nAnimationAlgorithm
:
AnimationAlgorithm_t
24 (0x18)
m_nNextExternalGraphHandle
:
ExternalAnimGraphHandle_t
28 (0x1C)
m_vecSecondarySkeletonSlotIDs
:
C_NetworkUtlVectorBase
<
CGlobalSymbol
>
32 (0x20)
m_vecSecondarySkeletons
:
C_NetworkUtlVectorBase
<
CHandle
<
CBaseAnimGraph
>
>
56 (0x38)
m_nSecondarySkeletonMasterCount
:
int32
80 (0x50)
m_flSoundSyncTime
:
float32
88 (0x58)
m_nActiveIKChainMask
:
uint32
92 (0x5C)
m_hSequence
:
HSequence
176 (0xB0)
m_flSeqStartTime
:
GameTime_t
180 (0xB4)
m_flSeqFixedCycle
:
float32
184 (0xB8)
m_nAnimLoopMode
:
AnimLoopMode_t
188 (0xBC)
m_flPlaybackRate
:
CNetworkedQuantizedFloat
192 (0xC0)
m_nNotifyState
:
SequenceFinishNotifyState_t
204 (0xCC)
m_bNetworkedAnimationInputsChanged
:
bool
205 (0xCD)
m_bNetworkedSequenceChanged
:
bool
206 (0xCE)
m_bLastUpdateSkipped
:
bool
207 (0xCF)
m_bSequenceFinished
:
bool
208 (0xD0)
m_nPrevAnimUpdateTick
:
GameTick_t
212 (0xD4)
m_hGraphDefinitionAG2
:
CStrongHandle
<
InfoForResourceTypeCNmGraphDefinition
>
880 (0x0370)
m_SerializePoseRecipeAG2Slots
:
C_UtlVectorEmbeddedNetworkVar
<
AnimGraph2SerializedPoseRecipeSlot_t
>
888 (0x0378)
MNotSaved
m_SerializePoseRecipeAG2Dynamic
:
C_NetworkUtlVectorBase
<
uint8
>
992 (0x03E0)
MNotSaved
m_nSerializePoseRecipeAG2ActiveSlot
:
uint32
1016 (0x03F8)
MNotSaved
m_nSerializePoseRecipeVersionAG2
:
int32
1020 (0x03FC)
MNotSaved
m_nServerGraphInstanceIteration
:
int32
1024 (0x0400)
m_nServerSerializationContextIteration
:
int32
1028 (0x0404)
m_primaryGraphId
:
ResourceId_t
1032 (0x0408)
m_vecExternalGraphIds
:
C_NetworkUtlVectorBase
<
ResourceId_t
>
1040 (0x0410)
m_vecExternalClipIds
:
C_NetworkUtlVectorBase
<
ResourceId_t
>
1064 (0x0428)
m_sAnimGraph2Identifier
:
CGlobalSymbol
1088 (0x0440)
m_pGraphInstanceAG2
:
CNmGraphInstance
*
1096 (0x0448)
MSaveOpsForField
: "GetAnimGraph2SaveRestoreOps"
m_vecExternalGraphs
:
CUtlVector
<
ExternalAnimGraph_t
>
1632 (0x0660)
MSaveOpsForField
: "GetExternalAnimGraphSaveRestoreOps"
m_nPrevAnimationAlgorithm
:
AnimationAlgorithm_t
1673 (0x0689)
Referenced by (1)
CBodyComponentBaseAnimGraph
m_animationController
Also in
server.dll
Dota 2
Deadlock