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server (817)
ActiveModelConfig_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBarnLightAPI
CBaseAnimGraph
CBaseAnimGraphAPI
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseEntity_SharedAPI
CBaseFilter
CBaseGrenade
CBaseGrenade_API
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CBuyZone_API
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
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Counter-Strike 2
server
CSkeletonAnimationController
CBaseAnimGraphController
CBaseAnimGraphController
Inherits from (1 field)
CSkeletonAnimationController
ISkeletonAnimationController
expand fields
m_nAnimationAlgorithm
:
AnimationAlgorithm_t
= "eInvalid"
24 (0x18)
m_nNextExternalGraphHandle
:
ExternalAnimGraphHandle_t
28 (0x1C)
m_vecSecondarySkeletonSlotIDs
:
CNetworkUtlVectorBase
<
CGlobalSymbol
>
32 (0x20)
m_vecSecondarySkeletons
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseAnimGraph
>
>
56 (0x38)
m_nSecondarySkeletonMasterCount
:
int32
80 (0x50)
m_flSoundSyncTime
:
float32
84 (0x54)
m_nActiveIKChainMask
:
uint32
88 (0x58)
m_hSequence
:
HSequence
= -1
92 (0x5C)
m_flSeqStartTime
:
GameTime_t
96 (0x60)
m_flSeqFixedCycle
:
float32
100 (0x64)
m_nAnimLoopMode
:
AnimLoopMode_t
= "ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS"
104 (0x68)
m_flPlaybackRate
:
CNetworkedQuantizedFloat
= 1
108 (0x6C)
m_nNotifyState
:
SequenceFinishNotifyState_t
= "eDoNotNotify"
120 (0x78)
m_bNetworkedAnimationInputsChanged
:
bool
121 (0x79)
m_bNetworkedSequenceChanged
:
bool
122 (0x7A)
m_bLastUpdateSkipped
:
bool
123 (0x7B)
m_bSequenceFinished
:
bool
124 (0x7C)
m_nPrevAnimUpdateTick
:
GameTick_t
128 (0x80)
m_hGraphDefinitionAG2
:
CStrongHandle
<
InfoForResourceTypeCNmGraphDefinition
>
800 (0x0320)
m_SerializePoseRecipeAG2Slots
:
CUtlVectorEmbeddedNetworkVar
<
AnimGraph2SerializedPoseRecipeSlot_t
>
808 (0x0328)
MNotSaved
m_SerializePoseRecipeAG2Dynamic
:
CNetworkUtlVectorBase
<
uint8
>
912 (0x0390)
MNotSaved
m_nSerializePoseRecipeAG2ActiveSlot
:
uint32
936 (0x03A8)
MNotSaved
m_nSerializePoseRecipeVersionAG2
:
int32
940 (0x03AC)
MNotSaved
m_nServerGraphInstanceIteration
:
int32
960 (0x03C0)
m_nServerSerializationContextIteration
:
int32
964 (0x03C4)
m_primaryGraphId
:
ResourceId_t
968 (0x03C8)
m_vecExternalGraphIds
:
CNetworkUtlVectorBase
<
ResourceId_t
>
976 (0x03D0)
m_vecExternalClipIds
:
CNetworkUtlVectorBase
<
ResourceId_t
>
1000 (0x03E8)
m_sAnimGraph2Identifier
:
CGlobalSymbol
1024 (0x0400)
m_pGraphInstanceAG2
:
CAnimGraph2InstancePtr
1032 (0x0408)
m_vecExternalGraphs
:
CExternalAnimGraphList
1576 (0x0628)
Referenced by (1)
CBodyComponentBaseAnimGraph
m_animationController
Also in
client.dll
Dota 2
Deadlock