Source 2 Viewer
CBaseGrenade
CBaseGrenade_API
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CBuyZone_API
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamPreviewCharacterPosition_API
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserverPawn_API
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlace_API
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_API
CCSPlayerController_ActionTrackingServices
Type
/
to search
Counter-Strike 2
server
CBaseModelEntity
CBeam
CBeam
Inherits from (128 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_flFrameRate
:
float32
1904 (0x0770)
m_flHDRColorScale
:
float32
1908 (0x0774)
m_flFireTime
:
GameTime_t
1912 (0x0778)
m_flDamage
:
float32
1916 (0x077C)
m_nNumBeamEnts
:
uint8
1920 (0x0780)
m_hBaseMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
1928 (0x0788)
m_nHaloIndex
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
1936 (0x0790)
m_nBeamType
:
BeamType_t
1944 (0x0798)
m_nBeamFlags
:
uint32
1948 (0x079C)
m_hAttachEntity
:
CHandle
<
CBaseEntity
>
[10]
1952 (0x07A0)
m_nAttachIndex
:
AttachmentHandle_t
[10]
1992 (0x07C8)
m_fWidth
:
float32
2004 (0x07D4)
m_fEndWidth
:
float32
2008 (0x07D8)
m_fFadeLength
:
float32
2012 (0x07DC)
m_fHaloScale
:
float32
2016 (0x07E0)
m_fAmplitude
:
float32
2020 (0x07E4)
m_fStartFrame
:
float32
2024 (0x07E8)
m_fSpeed
:
float32
2028 (0x07EC)
m_flFrame
:
float32
2032 (0x07F0)
m_bTurnedOff
:
bool
2036 (0x07F4)
m_vecEndPos
:
VectorWS
2040 (0x07F8)
m_hEndEntity
:
CHandle
<
CBaseEntity
>
2052 (0x0804)
m_nDissolveType
:
int32
2056 (0x0808)
Referenced by (3)
CEnvBeam
CEnvLaser
CTestEffect
m_pBeam
Also in
client.dll
Dota 2
Deadlock