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CBaseFilter
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CBaseModelEntity::OnDamageLevelChangedArgs_t
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CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
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Counter-Strike 2
server
CBaseModelEntity
CBeam
CBeam
Inherits from (129 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_flFrameRate
:
float32
1896 (0x0768)
m_flHDRColorScale
:
float32
1900 (0x076C)
m_flFireTime
:
GameTime_t
1904 (0x0770)
m_flDamage
:
float32
1908 (0x0774)
m_nNumBeamEnts
:
uint8
1912 (0x0778)
m_hBaseMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
1920 (0x0780)
m_nHaloIndex
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
1928 (0x0788)
m_nBeamType
:
BeamType_t
1936 (0x0790)
m_nBeamFlags
:
uint32
1940 (0x0794)
m_hAttachEntity
:
CHandle
<
CBaseEntity
>
[10]
1944 (0x0798)
m_nAttachIndex
:
AttachmentHandle_t
[10]
1984 (0x07C0)
m_fWidth
:
float32
1996 (0x07CC)
m_fEndWidth
:
float32
2000 (0x07D0)
m_fFadeLength
:
float32
2004 (0x07D4)
m_fHaloScale
:
float32
2008 (0x07D8)
m_fAmplitude
:
float32
2012 (0x07DC)
m_fStartFrame
:
float32
2016 (0x07E0)
m_fSpeed
:
float32
2020 (0x07E4)
m_flFrame
:
float32
2024 (0x07E8)
m_nClipStyle
:
BeamClipStyle_t
2028 (0x07EC)
m_bTurnedOff
:
bool
2032 (0x07F0)
m_vecEndPos
:
VectorWS
2036 (0x07F4)
m_hEndEntity
:
CHandle
<
CBaseEntity
>
2048 (0x0800)
m_nDissolveType
:
int32
2052 (0x0804)
Referenced by (3)
CEnvBeam
CEnvLaser
CTestEffect
m_pBeam
Also in
client.dll
Dota 2
Deadlock