Source 2 Viewer
  • CBaseAnimatingOverlayController
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseEntity
  • CBaseFilter
  • CBaseModelEntity
  • CBaseModelEntity::OnDamageLevelChangedArgs_t
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBaseToggle
  • CBaseTrackedStatsEntity
  • CBaseTrigger
  • CBeam
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBreakable
  • CBreakableProp
  • CBuoyancyHelper
  • CChangeLevel
  • CChoreoComponent
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CCollisionProperty
  • CColorCorrection
  • CColorCorrectionVolume
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CDOTAAppCheers
  • CDOTABaseAbility
  • CDOTABaseCustomHeroPickRules
  • CDOTABaseGameMode
  • CDOTABehaviorAbilityChannel
  • CDOTABehaviorAbilityPhase
  • CDOTABehaviorAttack
  • CDOTABehaviorAttackPhase
  • CDOTABehaviorChase
  • CDOTABehaviorCommandMoveToItemToTake
  • CDOTABehaviorCommandMoveToNPC
  • CDOTABehaviorCommandMoveToNPCToGive
  • CDOTABehaviorCommandMoveToPosition
  • CDOTABehaviorCommandMoveToPositionToCast
  • CDOTABehaviorCommandMoveToPositionToDropItem
  • CDOTABehaviorCommandMoveToRuneToTake
  • CDOTABehaviorCommandMoveToTargetToAttack
  • CDOTABehaviorCommandMoveToTargetToCast
  • CDOTABehaviorCommandPatrol
  • CDOTABehaviorCommandVampireThrall
  • CDOTABehaviorCompanion
  • CDOTABehaviorCreatureCompanion
  • CDOTABehaviorDie
  • CDOTABehaviorIdle
  • CDOTABehaviorInvade
  • CDOTABehaviorLargoFrogling
  • CDOTABehaviorMoveTo
  • CDOTABehaviorMoveToNPCToAttack
  • CDOTABehaviorNeutralAggro
  • CDOTABehaviorNeutralHome
  • CDOTABehaviorPet
  • CDOTABehaviorPoogie
  • CDOTABehaviorTutorialRazorMoveToNPCToAttack
  • CDOTABehavior_NPCControllerGlue
  • CDOTABotChallengeGameMode
  • CDOTACameraBounds
  • CDOTACheers
Type / to search
  1. Dota 2
  2. server
  3. CBaseModelEntity
  4. CBeam

CBeam

Inherits from (131 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_flFrameRate: float321912 (0x0778)
  • m_flHDRColorScale: float321916 (0x077C)
  • m_flFireTime: GameTime_t1920 (0x0780)
  • m_flDamage: float321924 (0x0784)
  • m_nNumBeamEnts: uint81928 (0x0788)
  • m_hBaseMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >1936 (0x0790)
  • m_nHaloIndex: CStrongHandle< InfoForResourceTypeIMaterial2 >1944 (0x0798)
  • m_nBeamType: BeamType_t1952 (0x07A0)
  • m_nBeamFlags: uint321956 (0x07A4)
  • m_hAttachEntity: CHandle< CBaseEntity >[10]1960 (0x07A8)
  • m_nAttachIndex: AttachmentHandle_t[10]2000 (0x07D0)
  • m_fWidth: float322012 (0x07DC)
  • m_fEndWidth: float322016 (0x07E0)
  • m_fFadeLength: float322020 (0x07E4)
  • m_fHaloScale: float322024 (0x07E8)
  • m_fAmplitude: float322028 (0x07EC)
  • m_fStartFrame: float322032 (0x07F0)
  • m_fSpeed: float322036 (0x07F4)
  • m_flFrame: float322040 (0x07F8)
  • m_bTurnedOff: bool2044 (0x07FC)
  • m_vecEndPos: VectorWS2048 (0x0800)
  • m_hEndEntity: CHandle< CBaseEntity >2060 (0x080C)
  • m_nDissolveType: int322064 (0x0810)
Referenced by (1)
CEnvBeam
Also in
client.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.