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CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
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CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
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CDOTABehaviorCommandMoveToPosition
CDOTABehaviorCommandMoveToPositionToCast
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CDOTABehaviorCommandMoveToRuneToTake
CDOTABehaviorCommandMoveToTargetToAttack
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CDOTABehaviorNeutralHome
CDOTABehaviorPet
CDOTABehaviorPoogie
CDOTABehaviorTutorialRazorMoveToNPCToAttack
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CDOTABotChallengeGameMode
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CDOTACheers
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Dota 2
server
CBaseModelEntity
CBeam
CBeam
Inherits from (131 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_flFrameRate
:
float32
1912 (0x0778)
m_flHDRColorScale
:
float32
1916 (0x077C)
m_flFireTime
:
GameTime_t
1920 (0x0780)
m_flDamage
:
float32
1924 (0x0784)
m_nNumBeamEnts
:
uint8
1928 (0x0788)
m_hBaseMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
1936 (0x0790)
m_nHaloIndex
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
1944 (0x0798)
m_nBeamType
:
BeamType_t
1952 (0x07A0)
m_nBeamFlags
:
uint32
1956 (0x07A4)
m_hAttachEntity
:
CHandle
<
CBaseEntity
>
[10]
1960 (0x07A8)
m_nAttachIndex
:
AttachmentHandle_t
[10]
2000 (0x07D0)
m_fWidth
:
float32
2012 (0x07DC)
m_fEndWidth
:
float32
2016 (0x07E0)
m_fFadeLength
:
float32
2020 (0x07E4)
m_fHaloScale
:
float32
2024 (0x07E8)
m_fAmplitude
:
float32
2028 (0x07EC)
m_fStartFrame
:
float32
2032 (0x07F0)
m_fSpeed
:
float32
2036 (0x07F4)
m_flFrame
:
float32
2040 (0x07F8)
m_bTurnedOff
:
bool
2044 (0x07FC)
m_vecEndPos
:
VectorWS
2048 (0x0800)
m_hEndEntity
:
CHandle
<
CBaseEntity
>
2060 (0x080C)
m_nDissolveType
:
int32
2064 (0x0810)
Referenced by (1)
CEnvBeam
Also in
client.dll
Counter-Strike 2
Deadlock