Source 2 Viewer
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
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CDOTABehaviorCommandMoveToItemToTake
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CDOTABehaviorTutorialRazorMoveToNPCToAttack
CDOTABehavior_NPCControllerGlue
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CDOTACourierController
CDOTACustomGameEvents
CDOTACustomGameHeroPickRules
CDOTACustomShopInfo
CDOTACustomShopItemInfo
CDOTAEmptyAbility
CDOTAFogOfWarTempViewers
CDOTAGameEvents
CDOTAGameManager
CDOTAGameManagerProxy
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CDOTAGamerulesProxy
CDOTAInGamePredictionState
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CDOTAMutationGameMode
Type
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Dota 2
server
CCollisionProperty
CCollisionProperty
m_collisionAttribute
:
VPhysicsCollisionAttribute_t
= {"m_nInteractsAs":131072,"m_nOwnerId":4294967295,"m_nCollisionGroup":4,"m_nCollisionFunctionMask":7}
16 (0x10)
m_vecMins
:
Vector
64 (0x40)
MSaveBehavior
m_vecMaxs
:
Vector
76 (0x4C)
MSaveBehavior
m_usSolidFlags
:
uint8
90 (0x5A)
m_nSolidType
:
SolidType_t
= "SOLID_NONE"
91 (0x5B)
m_triggerBloat
:
uint8
92 (0x5C)
m_nSurroundType
:
SurroundingBoundsType_t
= "USE_OBB_COLLISION_BOUNDS"
93 (0x5D)
m_CollisionGroup
:
uint8
= 4
94 (0x5E)
m_nEnablePhysics
:
uint8
= 1
95 (0x5F)
m_flBoundingRadius
:
float32
96 (0x60)
m_vecSpecifiedSurroundingMins
:
Vector
100 (0x64)
m_vecSpecifiedSurroundingMaxs
:
Vector
112 (0x70)
m_vecSurroundingMaxs
:
Vector
124 (0x7C)
m_vecSurroundingMins
:
Vector
136 (0x88)
m_vCapsuleCenter1
:
Vector
148 (0x94)
m_vCapsuleCenter2
:
Vector
160 (0xA0)
m_flCapsuleRadius
:
float32
172 (0xAC)
Referenced by (2)
CBaseEntity
m_pCollision
CBaseModelEntity
m_Collision
Also in
client.dll
Counter-Strike 2
Deadlock