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CAI_Expresser
CAI_ExpresserWithFollowup
CAdditionalWearable
CAmbientGeneric
CAnimGraphNetworkedVariables
CAnimationLayer
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseAbilityParticleAPI
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
CDOTABehaviorAttack
CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
CDOTABehaviorCommandMoveToNPCToGive
CDOTABehaviorCommandMoveToPosition
CDOTABehaviorCommandMoveToPositionToCast
CDOTABehaviorCommandMoveToPositionToDropItem
CDOTABehaviorCommandMoveToRuneToTake
CDOTABehaviorCommandMoveToTargetToAttack
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Dota 2
server
CEntityInstance
CBaseEntity
CBaseEntity
Inherits from (3 fields)
CEntityInstance
expand fields
m_CBodyComponent
:
CBodyComponent
*
48 (0x30)
m_NetworkTransmitComponent
:
CNetworkTransmitComponent
56 (0x38)
m_aThinkFunctions
:
CUtlVector
<
thinkfunc_t
>
584 (0x0248)
m_iCurrentThinkContext
:
int32
608 (0x0260)
MNotSaved
m_nLastThinkTick
:
GameTick_t
612 (0x0264)
m_bDisabledContextThinks
:
bool
616 (0x0268)
m_isSteadyState
:
CTypedBitVec
632 (0x0278)
MNotSaved
m_lastNetworkChange
:
float32
640 (0x0280)
MNotSaved
m_think
:
BASEPTR
648 (0x0288)
m_ResponseContexts
:
CUtlVector
<
ResponseContext_t
>
656 (0x0290)
m_iszResponseContext
:
CUtlSymbolLarge
680 (0x02A8)
m_pfnTouch
:
ENTITYFUNCPTR
688 (0x02B0)
m_pfnUse
:
USEPTR
696 (0x02B8)
m_pfnBlocked
:
ENTITYFUNCPTR
704 (0x02C0)
m_pfnMoveDone
:
BASEPTR
712 (0x02C8)
m_iHealth
:
int32
720 (0x02D0)
m_iMaxHealth
:
int32
724 (0x02D4)
m_lifeState
:
uint8
728 (0x02D8)
m_flDamageAccumulator
:
float32
732 (0x02DC)
m_takedamage
:
DamageOptions_t
736 (0x02E0)
m_bTakesDamage
:
bool
737 (0x02E1)
m_nTakeDamageFlags
:
TakeDamageFlags_t
744 (0x02E8)
m_nPlatformType
:
EntityPlatformTypes_t
752 (0x02F0)
m_MoveCollide
:
MoveCollide_t
754 (0x02F2)
m_MoveType
:
MoveType_t
755 (0x02F3)
m_nPreviouslySetMoveType
:
MoveType_t
756 (0x02F4)
m_nActualMoveType
:
MoveType_t
757 (0x02F5)
m_nWaterTouch
:
uint8
758 (0x02F6)
MNotSaved
m_nSlimeTouch
:
uint8
759 (0x02F7)
MNotSaved
m_bRestoreInHierarchy
:
bool
760 (0x02F8)
m_target
:
CUtlSymbolLarge
768 (0x0300)
m_hDamageFilter
:
CHandle
<
CBaseFilter
>
776 (0x0308)
m_iszDamageFilterName
:
CUtlSymbolLarge
784 (0x0310)
m_flMoveDoneTime
:
float32
792 (0x0318)
m_nSubclassID
:
CUtlStringToken
796 (0x031C)
m_flAnimTime
:
float32
808 (0x0328)
MKV3TransferSaveOpsForField
: "GetEngineTimeSaveRestoreOps"
m_flSimulationTime
:
float32
812 (0x032C)
MKV3TransferSaveOpsForField
: "GetEngineTimeSaveRestoreOps"
m_flCreateTime
:
GameTime_t
816 (0x0330)
m_bClientSideRagdoll
:
bool
820 (0x0334)
m_ubInterpolationFrame
:
uint8
821 (0x0335)
m_vPrevVPhysicsUpdatePos
:
VectorWS
824 (0x0338)
m_iTeamNum
:
uint8
836 (0x0344)
m_iGlobalname
:
CUtlSymbolLarge
840 (0x0348)
m_iSentToClients
:
int32
848 (0x0350)
MNotSaved
m_flSpeed
:
float32
852 (0x0354)
m_sUniqueHammerID
:
CUtlString
856 (0x0358)
m_spawnflags
:
uint32
864 (0x0360)
m_nNextThinkTick
:
GameTick_t
868 (0x0364)
m_nSimulationTick
:
int32
872 (0x0368)
MKV3TransferSaveOpsForField
: "GetEngineTickSaveRestoreOps"
m_OnKilled
:
CEntityIOOutput
880 (0x0370)
m_fFlags
:
uint32
904 (0x0388)
m_vecAbsVelocity
:
Vector
908 (0x038C)
m_vecVelocity
:
CNetworkVelocityVector
920 (0x0398)
m_nPushEnumCount
:
int32
968 (0x03C8)
MNotSaved
m_pCollision
:
CCollisionProperty
*
976 (0x03D0)
MNotSaved
m_hEffectEntity
:
CHandle
<
CBaseEntity
>
984 (0x03D8)
m_hOwnerEntity
:
CHandle
<
CBaseEntity
>
988 (0x03DC)
m_fEffects
:
uint32
992 (0x03E0)
m_hGroundEntity
:
CHandle
<
CBaseEntity
>
996 (0x03E4)
m_nGroundBodyIndex
:
int32
1000 (0x03E8)
m_flFriction
:
float32
1004 (0x03EC)
m_flElasticity
:
float32
1008 (0x03F0)
m_flGravityScale
:
float32
1012 (0x03F4)
m_flTimeScale
:
float32
1016 (0x03F8)
m_flWaterLevel
:
float32
1020 (0x03FC)
m_bGravityDisabled
:
bool
1024 (0x0400)
m_bAnimatedEveryTick
:
bool
1025 (0x0401)
m_flActualGravityScale
:
float32
1028 (0x0404)
m_bGravityActuallyDisabled
:
bool
1032 (0x0408)
m_bDisableLowViolence
:
bool
1033 (0x0409)
m_nWaterType
:
uint8
1034 (0x040A)
m_iEFlags
:
int32
1036 (0x040C)
m_OnUser1
:
CEntityIOOutput
1040 (0x0410)
m_OnUser2
:
CEntityIOOutput
1064 (0x0428)
m_OnUser3
:
CEntityIOOutput
1088 (0x0440)
m_OnUser4
:
CEntityIOOutput
1112 (0x0458)
m_iInitialTeamNum
:
int32
1136 (0x0470)
m_flNavIgnoreUntilTime
:
GameTime_t
1140 (0x0474)
m_vecAngVelocity
:
QAngle
1144 (0x0478)
m_bNetworkQuantizeOriginAndAngles
:
bool
1156 (0x0484)
m_bLagCompensate
:
bool
1157 (0x0485)
m_pBlocker
:
CHandle
<
CBaseEntity
>
1160 (0x0488)
m_flLocalTime
:
float32
1164 (0x048C)
m_flVPhysicsUpdateLocalTime
:
float32
1168 (0x0490)
m_nBloodType
:
BloodType
1172 (0x0494)
Referenced by (944)
CAI_ChangeHintGroup
CAmbientGeneric
m_hSoundSource
CAttributeManager
m_Providers
CAttributeManager
m_Receivers
CAttributeManager
m_hOuter
CBaseModelEntity
CBasePlayerController
CBaseToggle
m_hActivator
+936 more…
Also in
client.dll
Counter-Strike 2
Deadlock