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CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseAbilityParticleAPI
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
CDOTABehaviorAttack
CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
CDOTABehaviorCommandMoveToNPCToGive
CDOTABehaviorCommandMoveToPosition
CDOTABehaviorCommandMoveToPositionToCast
CDOTABehaviorCommandMoveToPositionToDropItem
CDOTABehaviorCommandMoveToRuneToTake
CDOTABehaviorCommandMoveToTargetToAttack
CDOTABehaviorCommandMoveToTargetToCast
CDOTABehaviorCommandPatrol
CDOTABehaviorCommandVampireThrall
CDOTABehaviorCompanion
CDOTABehaviorCreatureCompanion
CDOTABehaviorDie
CDOTABehaviorIdle
CDOTABehaviorInvade
CDOTABehaviorLargoFrogling
CDOTABehaviorMoveTo
Type
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to search
Dota 2
server
CBaseCombatCharacter
CBasePlayerPawn
CBasePlayerPawn
Inherits from (146 fields)
CBaseCombatCharacter
CBaseAnimatingOverlay
CBaseAnimatingActivity
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_pWeaponServices
:
CPlayer_WeaponServices
*
2112 (0x0840)
m_pItemServices
:
CPlayer_ItemServices
*
2120 (0x0848)
m_pAutoaimServices
:
CPlayer_AutoaimServices
*
2128 (0x0850)
m_pObserverServices
:
CPlayer_ObserverServices
*
2136 (0x0858)
m_pWaterServices
:
CPlayer_WaterServices
*
2144 (0x0860)
m_pUseServices
:
CPlayer_UseServices
*
2152 (0x0868)
m_pFlashlightServices
:
CPlayer_FlashlightServices
*
2160 (0x0870)
m_pCameraServices
:
CPlayer_CameraServices
*
2168 (0x0878)
m_pMovementServices
:
CPlayer_MovementServices
*
2176 (0x0880)
v_angle
:
QAngle
2192 (0x0890)
v_anglePrevious
:
QAngle
2204 (0x089C)
m_iHideHUD
:
uint32
2216 (0x08A8)
m_skybox3d
:
sky3dparams_t
2224 (0x08B0)
m_fTimeLastHurt
:
GameTime_t
2368 (0x0940)
m_flDeathTime
:
GameTime_t
2372 (0x0944)
m_fNextSuicideTime
:
GameTime_t
2376 (0x0948)
MNotSaved
m_fInitHUD
:
bool
2380 (0x094C)
m_pExpresser
:
CAI_Expresser
*
2384 (0x0950)
m_hController
:
CHandle
<
CBasePlayerController
>
2392 (0x0958)
m_hDefaultController
:
CHandle
<
CBasePlayerController
>
2396 (0x095C)
m_fHltvReplayDelay
:
float32
2404 (0x0964)
MNotSaved
m_fHltvReplayEnd
:
float32
2408 (0x0968)
MNotSaved
m_iHltvReplayEntity
:
CEntityIndex
2412 (0x096C)
MNotSaved
m_sndOpvarLatchData
:
CUtlVector
<
sndopvarlatchdata_t
>
2416 (0x0970)
Referenced by (10)
CBasePlayerController
m_hPawn
CBreakable
m_hPhysicsAttacker
CBreakableProp
m_hPhysicsAttacker
CDOTAPlayerPawn
CInstructorEventEntity
m_hTargetPlayer
CPhysBox
m_hCarryingPlayer
CPointValueRemapper
m_hUsingPlayer
CRagdollProp
m_hPhysicsAttacker
+2 more…
Also in
client.dll
Counter-Strike 2
Deadlock