Source 2 Viewer
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPush
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventBoxEntity
CSoundEventBoxHelper
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventMultiPointEntity
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
Type
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Dota 2
server
CBaseEntity
CPointValueRemapper
CPointValueRemapper
Inherits from (87 fields)
CBaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1176 (0x0498)
m_bUpdateOnClient
:
bool
1177 (0x0499)
m_nInputType
:
ValueRemapperInputType_t
1180 (0x049C)
m_iszRemapLineStartName
:
CUtlSymbolLarge
1184 (0x04A0)
m_iszRemapLineEndName
:
CUtlSymbolLarge
1192 (0x04A8)
m_hRemapLineStart
:
CHandle
<
CBaseEntity
>
1200 (0x04B0)
m_hRemapLineEnd
:
CHandle
<
CBaseEntity
>
1204 (0x04B4)
m_flMaximumChangePerSecond
:
float32
1208 (0x04B8)
m_flDisengageDistance
:
float32
1212 (0x04BC)
m_flEngageDistance
:
float32
1216 (0x04C0)
m_bRequiresUseKey
:
bool
1220 (0x04C4)
m_nOutputType
:
ValueRemapperOutputType_t
1224 (0x04C8)
m_iszOutputEntityName
:
CUtlSymbolLarge
1232 (0x04D0)
m_iszOutputEntity2Name
:
CUtlSymbolLarge
1240 (0x04D8)
m_iszOutputEntity3Name
:
CUtlSymbolLarge
1248 (0x04E0)
m_iszOutputEntity4Name
:
CUtlSymbolLarge
1256 (0x04E8)
m_hOutputEntities
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseEntity
>
>
1264 (0x04F0)
MNotSaved
m_nHapticsType
:
ValueRemapperHapticsType_t
1288 (0x0508)
m_nMomentumType
:
ValueRemapperMomentumType_t
1292 (0x050C)
m_flMomentumModifier
:
float32
1296 (0x0510)
m_flSnapValue
:
float32
1300 (0x0514)
m_flCurrentMomentum
:
float32
1304 (0x0518)
m_nRatchetType
:
ValueRemapperRatchetType_t
1308 (0x051C)
m_flRatchetOffset
:
float32
1312 (0x0520)
m_flInputOffset
:
float32
1316 (0x0524)
m_bEngaged
:
bool
1320 (0x0528)
m_bFirstUpdate
:
bool
1321 (0x0529)
m_flPreviousValue
:
float32
1324 (0x052C)
m_flPreviousUpdateTickTime
:
GameTime_t
1328 (0x0530)
m_vecPreviousTestPoint
:
VectorWS
1332 (0x0534)
m_hUsingPlayer
:
CHandle
<
CBasePlayerPawn
>
1344 (0x0540)
m_flCustomOutputValue
:
float32
1348 (0x0544)
m_iszSoundEngage
:
CUtlSymbolLarge
1352 (0x0548)
m_iszSoundDisengage
:
CUtlSymbolLarge
1360 (0x0550)
m_iszSoundReachedValueZero
:
CUtlSymbolLarge
1368 (0x0558)
m_iszSoundReachedValueOne
:
CUtlSymbolLarge
1376 (0x0560)
m_iszSoundMovingLoop
:
CUtlSymbolLarge
1384 (0x0568)
m_Position
:
CEntityOutputTemplate
<
float32
>
1416 (0x0588)
m_PositionDelta
:
CEntityOutputTemplate
<
float32
>
1448 (0x05A8)
m_OnReachedValueZero
:
CEntityIOOutput
1480 (0x05C8)
m_OnReachedValueOne
:
CEntityIOOutput
1504 (0x05E0)
m_OnReachedValueCustom
:
CEntityIOOutput
1528 (0x05F8)
m_OnEngage
:
CEntityIOOutput
1552 (0x0610)
m_OnDisengage
:
CEntityIOOutput
1576 (0x0628)
Also in
client.dll
Counter-Strike 2
Deadlock