Source 2 Viewer
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointPush
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPulseFuncs_GameParticleManager
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneCriteria
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CSceneOpportunity
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
Type
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to search
Dota 2
server
CBaseEntity
CPointValueRemapper
CPointValueRemapper
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1176 (0x0498)
m_bUpdateOnClient
:
bool
1177 (0x0499)
m_nInputType
:
ValueRemapperInputType_t
1180 (0x049C)
m_iszRemapLineStartName
:
CUtlSymbolLarge
1184 (0x04A0)
m_iszRemapLineEndName
:
CUtlSymbolLarge
1192 (0x04A8)
m_hRemapLineStart
:
CHandle
<
CBaseEntity
>
1200 (0x04B0)
m_hRemapLineEnd
:
CHandle
<
CBaseEntity
>
1204 (0x04B4)
m_flMaximumChangePerSecond
:
float32
1208 (0x04B8)
m_flDisengageDistance
:
float32
1212 (0x04BC)
m_flEngageDistance
:
float32
1216 (0x04C0)
m_bRequiresUseKey
:
bool
1220 (0x04C4)
m_nOutputType
:
ValueRemapperOutputType_t
1224 (0x04C8)
m_iszOutputEntityName
:
CUtlSymbolLarge
1232 (0x04D0)
m_iszOutputEntity2Name
:
CUtlSymbolLarge
1240 (0x04D8)
m_iszOutputEntity3Name
:
CUtlSymbolLarge
1248 (0x04E0)
m_iszOutputEntity4Name
:
CUtlSymbolLarge
1256 (0x04E8)
m_hOutputEntities
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseEntity
>
>
1264 (0x04F0)
MNotSaved
m_nHapticsType
:
ValueRemapperHapticsType_t
1288 (0x0508)
m_nMomentumType
:
ValueRemapperMomentumType_t
1292 (0x050C)
m_flMomentumModifier
:
float32
1296 (0x0510)
m_flSnapValue
:
float32
1300 (0x0514)
m_flCurrentMomentum
:
float32
1304 (0x0518)
m_nRatchetType
:
ValueRemapperRatchetType_t
1308 (0x051C)
m_flRatchetOffset
:
float32
1312 (0x0520)
m_flInputOffset
:
float32
1316 (0x0524)
m_bEngaged
:
bool
1320 (0x0528)
m_bFirstUpdate
:
bool
1321 (0x0529)
m_flPreviousValue
:
float32
1324 (0x052C)
m_flPreviousUpdateTickTime
:
GameTime_t
1328 (0x0530)
m_vecPreviousTestPoint
:
VectorWS
1332 (0x0534)
m_hUsingPlayer
:
CHandle
<
CBasePlayerPawn
>
1344 (0x0540)
m_flCustomOutputValue
:
float32
1348 (0x0544)
m_iszSoundEngage
:
CUtlSymbolLarge
1352 (0x0548)
m_iszSoundDisengage
:
CUtlSymbolLarge
1360 (0x0550)
m_iszSoundReachedValueZero
:
CUtlSymbolLarge
1368 (0x0558)
m_iszSoundReachedValueOne
:
CUtlSymbolLarge
1376 (0x0560)
m_iszSoundMovingLoop
:
CUtlSymbolLarge
1384 (0x0568)
m_Position
:
CEntityOutputTemplate
<
float32
>
1416 (0x0588)
m_PositionDelta
:
CEntityOutputTemplate
<
float32
>
1448 (0x05A8)
m_OnReachedValueZero
:
CEntityIOOutput
1480 (0x05C8)
m_OnReachedValueOne
:
CEntityIOOutput
1504 (0x05E0)
m_OnReachedValueCustom
:
CEntityIOOutput
1528 (0x05F8)
m_OnEngage
:
CEntityIOOutput
1552 (0x0610)
m_OnDisengage
:
CEntityIOOutput
1576 (0x0628)
Also in
client.dll
Counter-Strike 2
Deadlock