Source 2 Viewer
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointPush
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPulseFuncs_GameParticleManager
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneCriteria
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CSceneOpportunity
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
Type
/
to search
Dota 2
server
CEntitySubclassVDataBase
CPrecipitationVData
CPrecipitationVData
Inherits from (0 fields)
CEntitySubclassVDataBase
m_szParticlePrecipitationEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
40 (0x28)
m_flInnerDistance
:
float32
= 32
264 (0x0108)
m_nAttachType
:
ParticleAttachment_t
= "PATTACH_ABSORIGIN_FOLLOW"
268 (0x010C)
m_bBatchSameVolumeType
:
bool
= true
272 (0x0110)
m_nRTEnvCP
:
int32
= -1
276 (0x0114)
m_nRTEnvCPComponent
:
int32
280 (0x0118)
m_szModifier
:
CUtlString
288 (0x0120)
m_nUseSnapshotFromSurfaceGraph
:
int32
= -1
296 (0x0128)
MPropertyDescription
: "If set, we will populate a snapshot from the surface graph"
m_snapshotFilter
:
PrecipitationFilter_t
300 (0x012C)
Also in
client.dll
Counter-Strike 2
Deadlock