Source 2 Viewer
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPush
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventBoxEntity
CSoundEventBoxHelper
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventMultiPointEntity
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetBoxEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
Type
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Dota 2
server
CEntitySubclassVDataBase
CPrecipitationVData
CPrecipitationVData
Inherits from (0 fields)
CEntitySubclassVDataBase
m_szParticlePrecipitationEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
40 (0x28)
m_szParticlePrecipitationPuddleEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
264 (0x0108)
m_szParticlePrecipitationPostEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
488 (0x01E8)
m_flInnerDistance
:
float32
= 32
712 (0x02C8)
m_nAttachType
:
ParticleAttachment_t
= "PATTACH_ABSORIGIN_FOLLOW"
716 (0x02CC)
m_bBatchSameVolumeType
:
bool
= true
720 (0x02D0)
m_nRTEnvCP
:
int32
= -1
724 (0x02D4)
m_nRTEnvCPComponent
:
int32
728 (0x02D8)
m_szModifier
:
CUtlString
736 (0x02E0)
m_nUseSnapshotFromSurfaceGraph
:
int32
= -1
744 (0x02E8)
MPropertyDescription
: "If set, we will populate a snapshot from the surface graph"
m_snapshotFilter
:
PrecipitationFilter_t
748 (0x02EC)
Also in
client.dll
Counter-Strike 2
Deadlock