Source 2 Viewer
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointPush
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseFuncs_GameParticleManager
  • CPushable
  • CQuickBuyController
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRelativeLocation
  • CRelativeTransform
  • CRenderComponent
  • CResponseQueue
  • CRevertSaved
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRoshanPhaseInfo
  • CRotatorTarget
  • CSceneCriteria
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CSceneOpportunity
  • CScenePayloadVData
  • CSceneRequest
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CScriptedSequence
  • CSequenceTransitioner2
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShower
  • CSimpleMarkupVolumeTagged
  • CSingleplayRules
  • CSkeletonInstance
  • CSkyCamera
  • CSkyboxReference
  • CSmoothFunc
  • CSoundAreaEntityBase
  • CSoundAreaEntityOrientedBox
  • CSoundAreaEntitySphere
  • CSoundEventAABBEntity
  • CSoundEventConeEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventOBBEntity
  • CSoundEventParameter
  • CSoundEventPathCornerEntity
  • CSoundEventSphereEntity
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetAutoRoomEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetOBBWindEntity
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
Type / to search
  1. Dota 2
  2. server
  3. CQuickBuyController

CQuickBuyController

  • m_nPlayerID: PlayerID_t8 (0x08)
  • m_quickBuyState: InventoryQuickBuyState_t16 (0x10)
  • m_bBuybackProtectionEnabled: bool224 (0xE0)
  • m_bAutoMarkForBuy: bool225 (0xE1)
  • m_vecControlledUnits: CNetworkUtlVectorBase< CHandle< CBaseEntity > >232 (0xE8)
  • m_nNextOrder: int32304 (0x0130)
  • m_bQuickBuyIgnoredStateDirty: bool360 (0x0168)
  • m_nSuggestItemIdx: int32364 (0x016C)
Referenced by (1)
DataTeamPlayer_tm_quickBuyController
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.