Source 2 Viewer
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPortraitData
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_ShmupWaitForDuration
  • CPulseCell_ShmupWaitForDuration::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseCell_WaitForPanelClass
  • CPulseCell_WaitForPanelClass::CursorState_t
  • CPulseGameBlackboard
  • CPulseGraphInstance_PanoramaPanel
  • CPulsePanoramaFuncs
  • CQuickBuyController
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CRoshanPhaseInfo
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CShmupBossBodyPart
  • CShmupBossDefinition
  • CShmupBossPhase
  • CShmupBulletInfo
  • CShmupEnemyDefinition
  • CShmupEventDefinition
  • CShmupEventEnemySpawn
  • CShmupEventTime
  • CShmupGameDefinition
  • CShmupPanoramaFuncs
  • CShmupPathDefinition
  • CShmupPathEvent
  • CShmupPlayerDefinition
  • CShmupTrackDefinition
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CSurvivorsAttackParticleInfo
  • CSurvivorsAttributeDefinition
  • CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
  • CSurvivorsAttributeDefinition::MetaProgressionTier_t
  • CSurvivorsAttributeValue
  • CSurvivorsDifficultyDefinition
  • CSurvivorsEnemy
  • CSurvivorsEnemyAbsorber
  • CSurvivorsEnemyDefinition
  • CSurvivorsEnemyDefinition::Attack
  • CSurvivorsEnemyDefinition::PickupChance
  • CSurvivorsEnemyDefinition_Absorber
  • CSurvivorsEnemyDefinition_Golem
  • CSurvivorsEnemyDefinition_ImperiaBoss
  • CSurvivorsEnemyDefinition_Pillar
  • CSurvivorsEnemyDefinition_Resurrector
  • CSurvivorsEnemyDefinition_Snotty
  • CSurvivorsEnemyEventDefinition
Type / to search
  1. Dota 2
  2. client
  3. CQuickBuyController

CQuickBuyController

  • m_nPlayerID: PlayerID_t8 (0x08)
  • m_quickBuyState: InventoryQuickBuyState_t16 (0x10)
  • m_bBuybackProtectionEnabled: bool232 (0xE8)
  • m_bAutoMarkForBuy: bool233 (0xE9)
  • m_vecControlledUnits: C_NetworkUtlVectorBase< CHandle< C_BaseEntity > >240 (0xF0)
  • m_bQuickBuyIgnoredStateDirty: bool288 (0x0120)
  • m_nSuggestItemIdx: int32292 (0x0124)
  • m_bIsLocalPlayer: bool320 (0x0140)
Referenced by (1)
DataTeamPlayer_tm_quickBuyController
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.