Source 2 Viewer
  • CPathWithDynamicNodes
  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerTrackedStatDefinition
  • CPlayerTrackedStatsEntity
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPortraitData
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_ShmupWaitForDuration
  • CPulseCell_ShmupWaitForDuration::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseCell_WaitForPanelClass
  • CPulseCell_WaitForPanelClass::CursorState_t
  • CPulseGameBlackboard
  • CPulseGraphInstance_PanoramaPanel
  • CPulsePanoramaFuncs
  • CQuickBuyController
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CRoshanPhaseInfo
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CShmupBossBodyPart
  • CShmupBossDefinition
  • CShmupBossPhase
  • CShmupBulletInfo
  • CShmupEnemyDefinition
  • CShmupEventDefinition
  • CShmupEventEnemySpawn
  • CShmupEventTime
  • CShmupGameDefinition
  • CShmupPanoramaFuncs
  • CShmupPathDefinition
  • CShmupPathEvent
  • CShmupPlayerDefinition
  • CShmupTrackDefinition
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
Type / to search
  1. Dota 2
  2. client
  3. C_BaseEntity
  4. CPointOrient

CPointOrient

MEntityAllowsPortraitWorldSpawn
Inherits from (86 fields)
C_BaseEntityCEntityInstance
  • m_iszSpawnTargetName: CUtlSymbolLarge1520 (0x05F0)
  • m_hTarget: CHandle< C_BaseEntity >1528 (0x05F8)
  • m_bActive: bool1532 (0x05FC)
  • m_nGoalDirection: PointOrientGoalDirectionType_t1536 (0x0600)
  • m_nConstraint: PointOrientConstraint_t1540 (0x0604)
  • m_flMaxTurnRate: float321544 (0x0608)
  • m_flLastGameTime: GameTime_t1548 (0x060C)
Also in
server.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.