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CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPortraitData
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_ShmupWaitForDuration
CPulseCell_ShmupWaitForDuration::CursorState_t
CPulseCell_Step_EntFire
CPulseCell_WaitForPanelClass
CPulseCell_WaitForPanelClass::CursorState_t
CPulseGameBlackboard
CPulseGraphInstance_PanoramaPanel
CPulsePanoramaFuncs
CQuickBuyController
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CRoshanPhaseInfo
CSceneEventInfo
CScenePayloadVData
CScriptUniformRandomStream
CServerOnlyModelEntity
CShmupBossBodyPart
CShmupBossDefinition
CShmupBossPhase
CShmupBulletInfo
CShmupEnemyDefinition
CShmupEventDefinition
CShmupEventEnemySpawn
CShmupEventTime
CShmupGameDefinition
CShmupPanoramaFuncs
CShmupPathDefinition
CShmupPathEvent
CShmupPlayerDefinition
CShmupTrackDefinition
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CSurvivorsAttackParticleInfo
CSurvivorsAttributeDefinition
CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
CSurvivorsAttributeDefinition::MetaProgressionTier_t
CSurvivorsAttributeValue
CSurvivorsDifficultyDefinition
CSurvivorsEnemy
CSurvivorsEnemyAbsorber
CSurvivorsEnemyDefinition
CSurvivorsEnemyDefinition::Attack
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Dota 2
client
CPulseCell_BaseYieldingInflow
CPulseCell_ShmupWaitForDuration
CPulseCell_ShmupWaitForDuration
MPropertyFriendlyName
: "Shmup Wait For Duration"
Inherits from (1 field)
CPulseCell_BaseYieldingInflow
CPulseCell_BaseFlow
CPulseCell_Base
expand fields
m_WakeResume
:
CPulse_ResumePoint
= {"m_SourceOutflowName":"","m_nDestChunk":-1,"m_nInstruction":-1}
72 (0x48)