Source 2 Viewer
  • CPulseGameBlackboard
  • CPulseGraphInstance_PanoramaPanel
  • CPulsePanoramaFuncs
  • CQuickBuyController
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CRoshanPhaseInfo
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CShmupBossBodyPart
  • CShmupBossDefinition
  • CShmupBossPhase
  • CShmupBulletInfo
  • CShmupEnemyDefinition
  • CShmupEventDefinition
  • CShmupEventEnemySpawn
  • CShmupEventTime
  • CShmupGameDefinition
  • CShmupPanoramaFuncs
  • CShmupPathDefinition
  • CShmupPathEvent
  • CShmupPlayerDefinition
  • CShmupTrackDefinition
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CSurvivorsAttackParticleInfo
  • CSurvivorsAttributeDefinition
  • CSurvivorsAttributeDefinition::MetaProgressionTierCost_t
  • CSurvivorsAttributeDefinition::MetaProgressionTier_t
  • CSurvivorsAttributeValue
  • CSurvivorsDifficultyDefinition
  • CSurvivorsEnemy
  • CSurvivorsEnemyAbsorber
  • CSurvivorsEnemyDefinition
  • CSurvivorsEnemyDefinition::Attack
  • CSurvivorsEnemyDefinition::PickupChance
  • CSurvivorsEnemyDefinition_Absorber
  • CSurvivorsEnemyDefinition_Golem
  • CSurvivorsEnemyDefinition_ImperiaBoss
  • CSurvivorsEnemyDefinition_Pillar
  • CSurvivorsEnemyDefinition_Resurrector
  • CSurvivorsEnemyDefinition_Snotty
  • CSurvivorsEnemyEventDefinition
  • CSurvivorsEnemyGolem
  • CSurvivorsEnemyPillar
  • CSurvivorsEnemyResurrector
  • CSurvivorsEnemySnapshot
  • CSurvivorsEntity
  • CSurvivorsGameModeDefinition
  • CSurvivorsGameModeDefinition::SeparationLayerData
  • CSurvivorsGameSnapshot
  • CSurvivorsHeroDefinition
  • CSurvivorsImperiaBoss
  • CSurvivorsLevelDefinition
  • CSurvivorsLootTable
  • CSurvivorsLootTable::CLootEntry
  • CSurvivorsLootTable::CLootEntryCollection
  • CSurvivorsPickupDefinition
  • CSurvivorsPickupSnapshot
Type / to search
  1. Dota 2
  2. client
  3. CShmupBossDefinition

CShmupBossDefinition

MVDataRoot
  • m_vecBodyParts: CUtlVector< CShmupBossBodyPart >0 (0x00)
  • m_flIntroDuration: float3224 (0x18)
  • m_flMouthLaserChargeTime: float3228 (0x1C)
  • m_flMouthLaserDuration: float3232 (0x20)
  • m_flWingBarrageChargeTime: float3236 (0x24)
  • m_flWingBarrageDuration: float3240 (0x28)
  • m_nSplinterBlastCount: int32 = 144 (0x2C)
  • m_fSplinterBlastChargeTime: float32 = 148 (0x30)
  • m_flSplinterBlastDuration: float32 = 152 (0x34)
  • m_flColdEmbraceDuration: float32 = 156 (0x38)
  • m_vIdlePosition: Vector2D60 (0x3C)
Referenced by (1)
CShmupGameDefinitionm_boss
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.