Source 2 Viewer
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayerTrackedStatDefinition
  • CPlayerTrackedStatsEntity
  • CPlayer_AutoaimServices
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  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
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  • CPointChildModifier
  • CPointModifierThinker
  • CPointOffScreenIndicatorUi
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  • CPointTemplate
  • CPointTemplateAPI
  • CPrecipitationVData
  • CProjectile_Boho_BouncyProjectile
  • CProjectile_BookwormDragon_Projectile
  • CProjectile_Familiar_MovingToAttach
  • CProjectile_KnightChargeLeading_Projectile
  • CProjectile_Necro_HauntProjectile
  • CProjectile_Priest_SlideTrap_Projectile
  • CPropAnimatingBreakable
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
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  • CRR_Response
  • CRR_Response::ResponseEnum_t
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  • CScaleFunctionAbilityPropertySingleStatVData
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  • CScaleFunctionAbilityProperty_BaseWeaponDamage
  • CScaleFunctionAbilityProperty_KineticCarbine
  • CScaleFunctionAbilityProperty_NanoTechRoundsDamage
  • CScaleFunctionAbilityProperty_TechDamage
  • CScaleFunctionAbilityProperty_TechDuration
  • CScaleFunctionAbilityProperty_TechRange
  • CScaleFunctionAbilityProperty_WeaponDamage
  • CScaleFunctionBase
  • CScaleFunctionVData
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
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  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
Type / to search
  1. Deadlock
  2. client
  3. C_BaseEntity
  4. CPointOrient

CPointOrient

MEntityAllowsPortraitWorldSpawn
Inherits from (85 fields)
C_BaseEntityCEntityInstance
  • m_iszSpawnTargetName: CUtlSymbolLarge1520 (0x05F0)
  • m_hTarget: CHandle< C_BaseEntity >1528 (0x05F8)
  • m_bActive: bool1532 (0x05FC)
  • m_nGoalDirection: PointOrientGoalDirectionType_t1536 (0x0600)
  • m_nConstraint: PointOrientConstraint_t1540 (0x0604)
  • m_flMaxTurnRate: float321544 (0x0608)
  • m_flLastGameTime: GameTime_t1548 (0x060C)
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.