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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_Boho_SkipGrenade
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_ApplyAnimGraphParam
CPulseCell_ApplyAnimGraphParam::CursorState_t
CPulseCell_ApplyDynamicAttributeBase
CPulseCell_ApplyDynamicAttributeBase::CursorState_t
CPulseCell_ApplyDynamicAttributeEHandle
CPulseCell_ApplyDynamicAttributeInt
CPulseCell_ApplyDynamicAttributeString
CPulseCell_ApplyEntityFlags
CPulseCell_ApplyEntityFlags::CursorState_t
CPulseCell_ApplyGaitOverride
CPulseCell_ApplyModifier
CPulseCell_ApplyModifierBase
CPulseCell_ApplyModifierBase::CursorState_t
CPulseCell_ApplyModifierToMultiple
CPulseCell_ApplyModifierToMultiple::CursorState_t
CPulseCell_ApplyModifierToMultiple::ModifierTracking_t
CPulseCell_ApplyParent
CPulseCell_ApplyParent::CursorState_t
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
CPulseCell_Outflow_PlaySceneBase
Type
/
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Deadlock
server
CBaseEntity
CPointOrient
CPointOrient
point_orient
1232 bytes (0x04D0), align 8
Source
Inherits
CBaseEntity
CEntityInstance
Metadata
MEntityAllowsPortraitWorldSpawn
Also in
client
Counter-Strike 2
differs
Dota 2
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04AF
m_iszSpawnTargetName
CUtlSymbolLarge
1200
0x04B0
m_hTarget
CHandle
<
CBaseEntity
>
1208
0x04B8
m_bActive
bool
1212
0x04BC
m_nGoalDirection
PointOrientGoalDirectionType_t
1216
0x04C0
m_nConstraint
PointOrientConstraint_t
1220
0x04C4
m_flMaxTurnRate
float32
1224
0x04C8
m_flLastGameTime
GameTime_t
1228
0x04CC
point_orient
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
orient_towards
string
m_iszSpawnTargetName
start_active
bool
m_bActive
constraint_type
PointOrientConstraint_t
m_nConstraint
goal_direction_type
PointOrientGoalDirectionType_t
m_nGoalDirection
max_turn_rate
float32
m_flMaxTurnRate
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
SetActive
(param:
bool
)
—
SetTarget
(param:
string
)
—
Outputs
Declared here
With inherited
Inherited outputs