Source 2 Viewer
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointHurt
  • CPointModifierThinker
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CPrecipitationVData
  • CProjectile_Airheart_FloatingBomb
  • CProjectile_Airheart_Package
  • CProjectile_Boho_BouncyProjectile
  • CProjectile_BookwormDragon_Projectile
  • CProjectile_Doorman_Cart_Projectile
  • CProjectile_Familiar_MovingToAttach
  • CProjectile_GraveStone_Projectile
  • CProjectile_KnightChargeLeading_Projectile
  • CProjectile_KnightCharge_Projectile
  • CProjectile_Necro_HauntProjectile
  • CProjectile_Necro_ZombieWall_Projectile
  • CProjectile_Perched_Predator
  • CProjectile_Priest_SlideTrap_Projectile
  • CProjectile_PunkgoatTether
  • CProjectile_Rolling_FireBall
  • CProjectile_Rutger_Rocket
  • CProjectile_Stomp_Projectile
  • CProjectile_Synth_Barrage
  • CProjectile_Synth_PlasmaFlux
  • CPropAnimatingBreakable
  • CPropDataComponent
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseAIVolumetricEventAPI
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_SoundEventStart
  • CPulseCell_Step_EntFire
  • CPulseCell_Step_FollowEntity
  • CPulseCell_Step_SetAnimGraphParam
  • CPulseFuncs_GameParticleManager
Type / to search
  1. Deadlock
  2. server
  3. CServerOnlyPointEntity
  4. CPointPrefab

CPointPrefab

Inherits from (82 fields)
CServerOnlyPointEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_targetMapName: CUtlSymbolLarge1184 (0x04A0)
  • m_forceWorldGroupID: CUtlSymbolLarge1192 (0x04A8)
  • m_associatedRelayTargetName: CUtlSymbolLarge1200 (0x04B0)
  • m_fixupNames: bool1208 (0x04B8)
  • m_bLoadDynamic: bool1209 (0x04B9)
  • m_associatedRelayEntity: CHandle< CPointPrefab >1212 (0x04BC)
  • m_ProceduralRelaySources: CUtlVector< CHandle< CBaseEntity > >1216 (0x04C0)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.