Source 2 Viewer
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointHurt
  • CPointModifierThinker
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CPrecipitationVData
  • CProjectile_Airheart_FloatingBomb
  • CProjectile_Airheart_Package
  • CProjectile_Boho_BouncyProjectile
  • CProjectile_BookwormDragon_Projectile
  • CProjectile_Doorman_Cart_Projectile
  • CProjectile_Familiar_MovingToAttach
  • CProjectile_GraveStone_Projectile
  • CProjectile_KnightChargeLeading_Projectile
  • CProjectile_KnightCharge_Projectile
  • CProjectile_Necro_HauntProjectile
  • CProjectile_Necro_ZombieWall_Projectile
  • CProjectile_Perched_Predator
  • CProjectile_Priest_SlideTrap_Projectile
  • CProjectile_PunkgoatTether
  • CProjectile_Rolling_FireBall
  • CProjectile_Rutger_Rocket
  • CProjectile_Stomp_Projectile
  • CProjectile_Synth_Barrage
  • CProjectile_Synth_PlasmaFlux
  • CPropAnimatingBreakable
  • CPropDataComponent
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseAIVolumetricEventAPI
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_SoundEventStart
  • CPulseCell_Step_EntFire
  • CPulseCell_Step_FollowEntity
  • CPulseCell_Step_SetAnimGraphParam
  • CPulseFuncs_GameParticleManager
  • CPulseGameBlackboard
  • CPulseGraphInstance_GameBlackboard
  • CPulseGraphInstance_ServerEntity
  • CPulsePhysicsConstraintsFuncs
  • CPulseServerCursor
  • CPulseServerFuncs
  • CPulseServerFuncs_Sounds
  • CPushable
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
Type / to search
  1. Deadlock
  2. server
  3. CModelPointEntity
  4. CPointWorldText

CPointWorldText

MNetworkVarNames
"char m_messageText""char m_FontName""char m_BackgroundMaterialName""bool m_bEnabled""bool m_bFullbright"
Inherits from (120 fields)
CModelPointEntityCBaseModelEntityCBaseEntityCEntityInstance
  • m_messageText: char[512]1912 (0x0778)
    MNetworkEnable
    MNotSaved
  • m_FontName: char[64]2424 (0x0978)
    MNetworkEnable
    MNotSaved
  • m_BackgroundMaterialName: char[64]2488 (0x09B8)
    MNetworkEnable
    MNotSaved
  • m_bEnabled: bool2552 (0x09F8)
    MNetworkEnable
    MNotSaved
  • m_bFullbright: bool2553 (0x09F9)
    MNetworkEnable
    MNotSaved
  • m_flWorldUnitsPerPx: float322556 (0x09FC)
    MNetworkEnable
    MNotSaved
  • m_flFontSize: float322560 (0x0A00)
    MNetworkEnable
    MNotSaved
  • m_flDepthOffset: float322564 (0x0A04)
    MNetworkEnable
    MNotSaved
  • m_bDrawBackground: bool2568 (0x0A08)
    MNetworkEnable
    MNotSaved
  • m_flBackgroundBorderWidth: float322572 (0x0A0C)
    MNetworkEnable
    MNotSaved
  • m_flBackgroundBorderHeight: float322576 (0x0A10)
    MNetworkEnable
    MNotSaved
  • m_flBackgroundWorldToUV: float322580 (0x0A14)
    MNetworkEnable
    MNotSaved
  • m_Color: Color2584 (0x0A18)
    MNetworkEnable
    MNotSaved
  • m_nJustifyHorizontal: PointWorldTextJustifyHorizontal_t2588 (0x0A1C)
    MNetworkEnable
    MNotSaved
  • m_nJustifyVertical: PointWorldTextJustifyVertical_t2592 (0x0A20)
    MNetworkEnable
    MNotSaved
  • m_nReorientMode: PointWorldTextReorientMode_t2596 (0x0A24)
    MNetworkEnable
    MNotSaved
Also in
client.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.