Source 2 Viewer
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_Priest_SlideTrap_Projectile
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAIVolumetricEventAPI
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseFuncs_GameParticleManager
CPulseGameBlackboard
CPulseGraphInstance_GameBlackboard
CPulseGraphInstance_ServerEntity
CPulsePhysicsConstraintsFuncs
CPulseServerCursor
CPulseServerFuncs
CPulseServerFuncs_Sounds
CPushable
CRagdollConstraint
CRagdollMagnet
Type
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to search
Deadlock
server
CBaseEntity
CPointValueRemapper
CPointValueRemapper
MNetworkVarNames
"bool m_bDisabled"
"bool m_bUpdateOnClient"
"ValueRemapperInputType_t m_nInputType"
"CHandle< CBaseEntity> m_hRemapLineStart"
"CHandle< CBaseEntity> m_hRemapLineEnd"
expand…
Inherits from (82 fields)
CBaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1184 (0x04A0)
MNetworkEnable
m_bUpdateOnClient
:
bool
1185 (0x04A1)
MNetworkEnable
m_nInputType
:
ValueRemapperInputType_t
1188 (0x04A4)
MNetworkEnable
m_iszRemapLineStartName
:
CUtlSymbolLarge
1192 (0x04A8)
m_iszRemapLineEndName
:
CUtlSymbolLarge
1200 (0x04B0)
m_hRemapLineStart
:
CHandle
<
CBaseEntity
>
1208 (0x04B8)
MNetworkEnable
m_hRemapLineEnd
:
CHandle
<
CBaseEntity
>
1212 (0x04BC)
MNetworkEnable
m_flMaximumChangePerSecond
:
float32
1216 (0x04C0)
MNetworkEnable
m_flDisengageDistance
:
float32
1220 (0x04C4)
MNetworkEnable
m_flEngageDistance
:
float32
1224 (0x04C8)
MNetworkEnable
m_bRequiresUseKey
:
bool
1228 (0x04CC)
MNetworkEnable
m_nOutputType
:
ValueRemapperOutputType_t
1232 (0x04D0)
MNetworkEnable
m_iszOutputEntityName
:
CUtlSymbolLarge
1240 (0x04D8)
m_iszOutputEntity2Name
:
CUtlSymbolLarge
1248 (0x04E0)
m_iszOutputEntity3Name
:
CUtlSymbolLarge
1256 (0x04E8)
m_iszOutputEntity4Name
:
CUtlSymbolLarge
1264 (0x04F0)
m_hOutputEntities
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseEntity
>
>
1272 (0x04F8)
MNetworkEnable
MNotSaved
m_nHapticsType
:
ValueRemapperHapticsType_t
1296 (0x0510)
MNetworkEnable
m_nMomentumType
:
ValueRemapperMomentumType_t
1300 (0x0514)
MNetworkEnable
m_flMomentumModifier
:
float32
1304 (0x0518)
MNetworkEnable
m_flSnapValue
:
float32
1308 (0x051C)
MNetworkEnable
m_flCurrentMomentum
:
float32
1312 (0x0520)
m_nRatchetType
:
ValueRemapperRatchetType_t
1316 (0x0524)
MNetworkEnable
m_flRatchetOffset
:
float32
1320 (0x0528)
m_flInputOffset
:
float32
1324 (0x052C)
MNetworkEnable
m_bEngaged
:
bool
1328 (0x0530)
m_bFirstUpdate
:
bool
1329 (0x0531)
m_flPreviousValue
:
float32
1332 (0x0534)
m_flPreviousUpdateTickTime
:
GameTime_t
1336 (0x0538)
m_vecPreviousTestPoint
:
Vector
1340 (0x053C)
m_hUsingPlayer
:
CHandle
<
CBasePlayerPawn
>
1352 (0x0548)
m_flCustomOutputValue
:
float32
1356 (0x054C)
m_iszSoundEngage
:
CUtlSymbolLarge
1360 (0x0550)
m_iszSoundDisengage
:
CUtlSymbolLarge
1368 (0x0558)
m_iszSoundReachedValueZero
:
CUtlSymbolLarge
1376 (0x0560)
m_iszSoundReachedValueOne
:
CUtlSymbolLarge
1384 (0x0568)
m_iszSoundMovingLoop
:
CUtlSymbolLarge
1392 (0x0570)
m_Position
:
CEntityOutputTemplate
<
float32
>
1424 (0x0590)
m_PositionDelta
:
CEntityOutputTemplate
<
float32
>
1456 (0x05B0)
m_OnReachedValueZero
:
CEntityIOOutput
1488 (0x05D0)
m_OnReachedValueOne
:
CEntityIOOutput
1512 (0x05E8)
m_OnReachedValueCustom
:
CEntityIOOutput
1536 (0x0600)
m_OnEngage
:
CEntityIOOutput
1560 (0x0618)
m_OnDisengage
:
CEntityIOOutput
1584 (0x0630)
Also in
client.dll
Counter-Strike 2
Dota 2