Source 2 Viewer
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointHurt
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseFuncs_GameParticleManager
CPulseGameBlackboard
CPulseGraphInstance_GameBlackboard
CPulseGraphInstance_ServerEntity
CPulsePhysicsConstraintsFuncs
CPulseServerCursor
CPulseServerFuncs
CPulseServerFuncs_Sounds
CPushable
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRectLight
CRelativeLocation
CRenderComponent
CResponseQueue
CRetakeGameRules
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotatorTarget
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CSAdditionalMatchStats_t
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
Type
/
to search
Counter-Strike 2
server
CBaseEntity
CPointValueRemapper
CPointValueRemapper
MNetworkVarNames
"bool m_bDisabled"
"bool m_bUpdateOnClient"
"ValueRemapperInputType_t m_nInputType"
"CHandle< CBaseEntity> m_hRemapLineStart"
"CHandle< CBaseEntity> m_hRemapLineEnd"
expand…
Inherits from (83 fields)
CBaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1192 (0x04A8)
MNetworkEnable
m_bUpdateOnClient
:
bool
1193 (0x04A9)
MNetworkEnable
m_nInputType
:
ValueRemapperInputType_t
1196 (0x04AC)
MNetworkEnable
m_iszRemapLineStartName
:
CUtlSymbolLarge
1200 (0x04B0)
m_iszRemapLineEndName
:
CUtlSymbolLarge
1208 (0x04B8)
m_hRemapLineStart
:
CHandle
<
CBaseEntity
>
1216 (0x04C0)
MNetworkEnable
m_hRemapLineEnd
:
CHandle
<
CBaseEntity
>
1220 (0x04C4)
MNetworkEnable
m_flMaximumChangePerSecond
:
float32
1224 (0x04C8)
MNetworkEnable
m_flDisengageDistance
:
float32
1228 (0x04CC)
MNetworkEnable
m_flEngageDistance
:
float32
1232 (0x04D0)
MNetworkEnable
m_bRequiresUseKey
:
bool
1236 (0x04D4)
MNetworkEnable
m_nOutputType
:
ValueRemapperOutputType_t
1240 (0x04D8)
MNetworkEnable
m_iszOutputEntityName
:
CUtlSymbolLarge
1248 (0x04E0)
m_iszOutputEntity2Name
:
CUtlSymbolLarge
1256 (0x04E8)
m_iszOutputEntity3Name
:
CUtlSymbolLarge
1264 (0x04F0)
m_iszOutputEntity4Name
:
CUtlSymbolLarge
1272 (0x04F8)
m_hOutputEntities
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseEntity
>
>
1280 (0x0500)
MNetworkEnable
MNotSaved
m_nHapticsType
:
ValueRemapperHapticsType_t
1304 (0x0518)
MNetworkEnable
m_nMomentumType
:
ValueRemapperMomentumType_t
1308 (0x051C)
MNetworkEnable
m_flMomentumModifier
:
float32
1312 (0x0520)
MNetworkEnable
m_flSnapValue
:
float32
1316 (0x0524)
MNetworkEnable
m_flCurrentMomentum
:
float32
1320 (0x0528)
m_nRatchetType
:
ValueRemapperRatchetType_t
1324 (0x052C)
MNetworkEnable
m_flRatchetOffset
:
float32
1328 (0x0530)
m_flInputOffset
:
float32
1332 (0x0534)
MNetworkEnable
m_bEngaged
:
bool
1336 (0x0538)
m_bFirstUpdate
:
bool
1337 (0x0539)
m_flPreviousValue
:
float32
1340 (0x053C)
m_flPreviousUpdateTickTime
:
GameTime_t
1344 (0x0540)
m_vecPreviousTestPoint
:
Vector
1348 (0x0544)
m_hUsingPlayer
:
CHandle
<
CBasePlayerPawn
>
1360 (0x0550)
m_flCustomOutputValue
:
float32
1364 (0x0554)
m_iszSoundEngage
:
CUtlSymbolLarge
1368 (0x0558)
m_iszSoundDisengage
:
CUtlSymbolLarge
1376 (0x0560)
m_iszSoundReachedValueZero
:
CUtlSymbolLarge
1384 (0x0568)
m_iszSoundReachedValueOne
:
CUtlSymbolLarge
1392 (0x0570)
m_iszSoundMovingLoop
:
CUtlSymbolLarge
1400 (0x0578)
m_Position
:
CEntityOutputTemplate
<
float32
,
float32
>
1432 (0x0598)
m_PositionDelta
:
CEntityOutputTemplate
<
float32
,
float32
>
1464 (0x05B8)
m_OnReachedValueZero
:
CEntityIOOutput
1496 (0x05D8)
m_OnReachedValueOne
:
CEntityIOOutput
1520 (0x05F0)
m_OnReachedValueCustom
:
CEntityIOOutput
1544 (0x0608)
m_OnEngage
:
CEntityIOOutput
1568 (0x0620)
m_OnDisengage
:
CEntityIOOutput
1592 (0x0638)
Also in
client.dll
Dota 2
Deadlock