Source 2 Viewer
  • CPointValueRemapperAPI
  • CPointVelocitySensor
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  • CPostProcessingVolume
  • CPrecipitation
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  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlayDynamicVCD
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
  • CPulseCell_Outflow_PlayVCDBase
  • CPulseCell_Outflow_PlayVOLine
  • CPulseCell_Outflow_PlayVOLine::CursorState_t
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_SoundEventStart
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  • CPulseFuncs_GameParticleManager
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  • CSAdditionalMatchStats_t
  • CSAdditionalPerRoundStats_t
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CScriptedSequence
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPulseCell_Outflow_PlayVCDBase
  4. CPulseCell_Outflow_PlayVCD

CPulseCell_Outflow_PlayVCD

Inherits from (5 fields)
CPulseCell_Outflow_PlayVCDBaseCPulseCell_Outflow_PlaySceneBaseCPulseCell_BaseYieldingInflowCPulseCell_BaseFlowCPulseCell_Base
  • m_hChoreoScene: CStrongHandle< InfoForResourceTypeCChoreoSceneResource >312 (0x0138)
  • m_OnPaused: CPulse_OutflowConnection = {"m_SourceOutflowName":"","m_nDestChunk":-1,"m_nInstruction":-1}320 (0x0140)
  • m_OnResumed: CPulse_OutflowConnection = {"m_SourceOutflowName":"","m_nDestChunk":-1,"m_nInstruction":-1}392 (0x0188)
  • m_OutRequirements: CUtlVector< CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t >464 (0x01D0)
Also in
Deadlock
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.